Difference between revisions of "Mega Man & Bass"
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Since the game re-uses several assets from ''Mega Man 8'' and de-emphasizes new ideas, ''Mega Man & Bass'' is one of the least represented games in the ''MaGMML'' series. | Since the game re-uses several assets from ''Mega Man 8'' and de-emphasizes new ideas, ''Mega Man & Bass'' is one of the least represented games in the ''MaGMML'' series. | ||
| − | === Weapons === | + | ===Weapons=== |
* [[Magic Card]]{{1}} | * [[Magic Card]]{{1}} | ||
* [[Ice Wall]]{{3}} | * [[Ice Wall]]{{3}} | ||
* [[Tengu Blade]]{{48H}} | * [[Tengu Blade]]{{48H}} | ||
| − | === Devkit Assets === | + | ===Devkit Assets=== |
| − | ==== Midbosses ==== | + | ====Midbosses==== |
* [[Melody Response Cannon]]{{3}} | * [[Melody Response Cannon]]{{3}} | ||
| − | ==== Gimmicks ==== | + | ====Gimmicks==== |
* [[Astro Wall]]{{3}} | * [[Astro Wall]]{{3}} | ||
| − | === Other === | + | ===Custom Assets=== |
| + | *[[Monopellan]]{{2}} (referred to as "thinfroRM_and_F" internally, which means "Thing from ''Rockman and Forte''", with Rockman and Forte being this game's Japanese name) | ||
| + | |||
| + | ===Other=== | ||
* Cold Man, Magic Man, Burner Man, Pirate Man, and Dynamo Man all appear as NPCs in the hubs of ''MaGMML2'', using custom-made 8-bit sprites. | * Cold Man, Magic Man, Burner Man, Pirate Man, and Dynamo Man all appear as NPCs in the hubs of ''MaGMML2'', using custom-made 8-bit sprites. | ||
{{OfficialGames}} | {{OfficialGames}} | ||
[[Category:Official Games]] | [[Category:Official Games]] | ||
Revision as of 11:22, 13 September 2018
Mega Man & Bass is a game in the classic Mega Man series, initially only released in Japan for the Super Famicom, but later ported to the Game Boy Advance and released internationally. True to its name, the game's playable characters consist of both Mega Man and Bass. The two characters have several differences between each other, with Mega Man being able to slide under objects and charge his buster, and Bass being able to double jump and rapidly fire his buster in 7 directions. They also get different support weapons, and their Robot Master weapons have aesthetic differences.
Unlike most Mega Man games, where the Robot Masters are fought in groups of 4-8, Robot Masters in Mega Man & Bass are made accessible by defeating specific Robot Masters in a set of three initially provided to the player. The game re-uses the art style and several enemies from Mega Man 8, including the Robot Masters Tengu Man and Astro Man (although they now provide new weapons), and the Wily 3 boss Green Devil (which is now only the intro boss). Several sound effects from Mega Man 7 are used as well.
Contents
Representation in MaGMML
Since the game re-uses several assets from Mega Man 8 and de-emphasizes new ideas, Mega Man & Bass is one of the least represented games in the MaGMML series.
Weapons
Devkit Assets
Midbosses
Gimmicks
Custom Assets
- Monopellan2 (referred to as "thinfroRM_and_F" internally, which means "Thing from Rockman and Forte", with Rockman and Forte being this game's Japanese name)
Other
- Cold Man, Magic Man, Burner Man, Pirate Man, and Dynamo Man all appear as NPCs in the hubs of MaGMML2, using custom-made 8-bit sprites.
| Official Games | |
|---|---|
| Main games | |
| 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 | |
| Side games | |
| Dr. Wily's Revenge • II • III • IV • V • Mega Man (DOS) • Wily Wars • & Bass • Challenger from the Future • Powered Up | |