Difference between revisions of "Armaroid"
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|hp=8 | |hp=8 | ||
|at=4 (contact)<br>4 (missile) | |at=4 (contact)<br>4 (missile) | ||
| − | |weak= | + | |weak=[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]]{{48H}}<br>[[Metal Blade]], [[Gemini Laser]], [[Black Hole Bomb]], [[Pharaoh Shot]], [[Grab Buster]], [[Wheel Cutter]], [[Plant Barrier]]{{Megamix}} |
|category=Nature, Semi Bulky | |category=Nature, Semi Bulky | ||
|location= | |location= | ||
|OffAppear=[[Mega Man V]] | |OffAppear=[[Mega Man V]] | ||
| − | |MaGMMLAppear= | + | |MaGMMLAppear= |
|appear2= | |appear2= | ||
|sprite=[[File:Armaroid.png]] | |sprite=[[File:Armaroid.png]] | ||
}} | }} | ||
| + | {{quote|A robot armadillo from Mars's stage that fires homing missiles and slides around in a hard, nigh impervious shell. Also Armored Armadillo's ancestor?! :connection_to_the_x_series:|Note in Armaroid's code|[[Megamix Engine]]}} | ||
'''Armaroid''' is an enemy from ''[[Mega Man V]]''. It is an armadillo robot built with a sturdy armored shell and guided missiles built to resemble spines. | '''Armaroid''' is an enemy from ''[[Mega Man V]]''. It is an armadillo robot built with a sturdy armored shell and guided missiles built to resemble spines. | ||
| − | Armaroid was first made available via the release of the [[Megamix Engine]], and | + | Armaroid was first made available via the release of the [[Megamix Engine]], and thus appeared in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. |
==Behavior== | ==Behavior== | ||
At a distance, Armaroid fires a missile from its back, which will relentlessly track [[Mega Man]] down. If the missile is destroyed, Armaroid merely fires another. If Mega Man gets too close, it will tuck into its shell and spin rapidly back and forth for a few seconds, turning back from edges to avoid falling off platforms. Whle spinning, it deflects non-piercing weapons. | At a distance, Armaroid fires a missile from its back, which will relentlessly track [[Mega Man]] down. If the missile is destroyed, Armaroid merely fires another. If Mega Man gets too close, it will tuck into its shell and spin rapidly back and forth for a few seconds, turning back from edges to avoid falling off platforms. Whle spinning, it deflects non-piercing weapons. | ||
| + | |||
| + | ==Damage Table== | ||
| + | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable1 | ||
| + | |buster=1/1/3 | ||
| + | |metal=3 | ||
| + | |gemini=3 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=0.5 | ||
| + | |black=3 | ||
| + | |phar=1/5 | ||
| + | |magic=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
| + | {{Damagetable2M | ||
| + | |buster=1/1/3 | ||
| + | |hornet=2 | ||
| + | |jewel=1 | ||
| + | |grab=3 | ||
| + | |triple=1 | ||
| + | |flash=Y | ||
| + | |slash=1 | ||
| + | |wheel=3 | ||
| + | |sakugarne=4 | ||
| + | |wire=3 | ||
| + | |arrow=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level 3=== | ||
| + | {{Damagetable3 | ||
| + | |buster=1/1/3 | ||
| + | |spark=1 | ||
| + | |laser=1 | ||
| + | |water=1 | ||
| + | |tornado=4 | ||
| + | |thunder=3 | ||
| + | |magnetic=2 | ||
| + | |ice=3 | ||
| + | |break=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable24HM | ||
| + | |buster=1/1/3 | ||
| + | |super=4/2 | ||
| + | |chill=1/5 | ||
| + | |pakkajoe=99 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good 48 Hour Mega Man Level=== | ||
| + | {{Damagetable48H | ||
| + | |buster=1/1/3 | ||
| + | |flame=4 | ||
| + | |rain=2 | ||
| + | |spark=0 | ||
| + | |snake=2 | ||
| + | |tengu=1/1/2 | ||
| + | |water=3 | ||
| + | |concrete=3 | ||
| + | |homing=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Megamix Engine=== | ||
| + | {{DamagetableM | ||
| + | |buster=1/1/3 | ||
| + | |time=N | ||
| + | |stone=2 | ||
| + | |plant=4 | ||
| + | |block=2 | ||
| + | |ice=2 | ||
| + | |notes= | ||
| + | }} | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man V Enemies]][[Category:Nature Enemies]][[Category:Semi Bulky Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man V Enemies]][[Category:Nature Enemies]][[Category:Semi Bulky Enemies]] | ||
Revision as of 21:00, 21 January 2019
| Armaroid | |||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||
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- "A robot armadillo from Mars's stage that fires homing missiles and slides around in a hard, nigh impervious shell. Also Armored Armadillo's ancestor?! :connection_to_the_x_series:"
- ―Note in Armaroid's code, Megamix Engine
Armaroid is an enemy from Mega Man V. It is an armadillo robot built with a sturdy armored shell and guided missiles built to resemble spines.
Armaroid was first made available via the release of the Megamix Engine, and thus appeared in the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Contents
Behavior
At a distance, Armaroid fires a missile from its back, which will relentlessly track Mega Man down. If the missile is destroyed, Armaroid merely fires another. If Mega Man gets too close, it will tuck into its shell and spin rapidly back and forth for a few seconds, turning back from edges to avoid falling off platforms. Whle spinning, it deflects non-piercing weapons.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 3 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | N | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||