Cut Content

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Creating video games is a long and hard process, and some things are bound to end up being left on the cutting room floor, especially when there's a deadline to be met. Make A Good Mega Man Level series is no exception, and many things had to be cut for time.

Make a Good Mega Man Level

Individual Stages

  • Citadel Basement was planned to have a boss called "Rail Hunter". This had to be scrapped due to time.
  • Napalm Forest and Caves was planned to include a modified Napalm Man fight, which was scrapped due to time constraints. Napalm Man would eventually be implemented as a boss in Thoron's MaGMML2 entry, Conveyor Mayhem.

Unfinished Stages

  • Dustinvgmaster1 had plans to enter a stage called Eclipse Woman, but the stage was ultimately scrapped due to lack of time and motivation.

Make a Good Mega Man Level 2

Differences between results stream and public release

On May of 2017 Flashman85 was given an incomplete version of the game in order to announce the results and show off the levels via livestream. This incomplete version resembled the completed version for the most part, but still had a lot of noticeable differences.

Content not in the results stream but added afterwards (such as the Clown Man NPC) should not be noted on this page. This is cut content, not added content.

  • The Scorching Duo fought at the end of Tier 4 consisted of the Scorch Man from Mega Man Eternal, as well as the one from Mega Man Sunrise. Furthermore, two other Robot Masters from Mega Man Eternal appeared as NPCs. Jolt Man could be found in Chateau Chevaleresque while Illusion Man could be found in Tier 5. Following objections from Eternal's creator, that game's Scorch Man was replaced with Scorch Man from Zook Hero Z, Jolt Man was replaced with Storm Man from Mega Man: The Dark Resistence, and Illusion Man was replaced with Magnet Man from Mega Man 3.
  • The Tier 1 hub was originally based on Jolt Man's stage from Mega Man Eternal, and was colored green. Jolt Man's theme even played before distorting and fading out during the cutscene that plays upon first entering the tier. Again, at the request of Eternal's creator, the hub's color palate was modified to differentiate it from Jolt Man's stage, and an original composition was added for the cutscene.
  • Bad Scissors Day Cut Man unlocked for giving Knight Man enough Nickels. In the public release, he's unlocked from completing Escape Sequence while Doropie, Hair, Rokko Chan, Mega Man?, and Rockman CX are unlocked from Knight Man.
  • The Mega Buster upgrade costed less. This was changed due it being deemed too powerful for its price at the time.
  • Pepsi Man, instead of being the licensed character, was instead Pepsi Man from Mega Man FU: The Dankest Meme. This was changed later when the devs decided they did not want to reference unreleased fan games. Mega Man FU was later cancelled.

Individual Stages

  • RedBlupi stated there were a few things he wanted to implement in Cyber Man but couldn't due to the deadline. He wanted to implement a bonus stage similar to the one in Mega Man Final 3, and he wanted to give Cyber Man an attack where he turns giant and tries to crush Mega Man with his fists.
  • Inner Sanctum's original name was "Throne Gate".
    • A pink Toad Man was originally going to be a miniboss in this stage, along with Gravity Man. It would only be able to be damaged by Wheel Cutter. This Toad Man can still appear with the Surprise Bosses cheat on.
  • As stated at the end of the level, Shovel Knight was planned to be the boss of his titular level. This wasn't implemented due to the creator "had to prioritize other things in [their] life at the moment".
  • MegaLondo was originally conceived as a Castlevania stage with a Wily Dracula as the boss. Lambda stated that time restraints caused him to scrap that boss and he changed it to a Dark Souls themed level.
  • Bouncy Castle's original name was "Bouncy Calamity" during submission, but it was misnamed after the level was inserted.
    • Additionally, when the level was in development, the bouncing effect used to be constant and more intense instead of occurring in set periods, this was changed as several people became nauseous when an initial beta of the level was offered for testing.
  • Coyote Man was going to have a miniboss called Mega Mizzile. Cheez thought he wouldn't have time to finish it, and so put an "On Strike!" sign in its room. He then had more time than he thought, but liked having the "On Strike!" sign and ultimately did not implement Mega Mizzile.
  • The original version of Deep Thoughts was very different than the final product. Some changes include:
    • There was originally a recreation of the boss room from Duwang directly to the right of the starting room, minus the Curlinger and Brain Break. When entered, Takumi says "Deja vu! I feel like I've been here before!"
    • Some questions were changed considerably. Most notably, the final question in the final version was instead question 14, and required you to answer the question correctly instead of being a fakeout. The original final question was a hexadecimal math question, using teleporters that correspond to letters A through D.
    • Color Man was originally in the room that Sheriff Man is fought in the final version.
    • Cheat Man's boss arena was originally Cream's room from Yggdrasil.

Other cut content from the game

  • Originally, Match Blast was to be themed after Boil Man. While this was changed, the color palette was reused for Carry.
  • There was planned to be a level where you play as Alter Man, called Alter Man's Revenge. This would involve him fighting other Robot Masters and gaining their weapons, which would be how the player would unlock the alternate weapons. Shinryu scrapped this due to time.
  • Another planned way to unlock the alternate weapon set would be upon completion of the Pit of Pits. This was deemed too challenging, and the means of unlocking the alternate weapons were ultimately changed to collecting 170 Noble Nickels (the total number of Noble Nickels in the entries).
  • Ryu, Jewel Man, and Nitro Man all almost made it into the final game as costumes, but were cut due to them having either missing or poorly made sprites. Ryu was replaced with Sonic, while Jewel Man and Nitro Man were not included at all.
  • Ran (from Bob & George), Shantae, Model A, Rockman no Constancy, and Duo were all planned to be costumes, though they were scrapped as the game had memory issues with the skin pages, meaning they had to be cut.
    • Though, some of them were made as custom costumes later on by Rbade, Csketch, Fabián, and Boberatu.
  • A Chimerabot combining Haunt Man with Launch Man & Shuttle Man was planned, but due to the rushed nature of the Chimerabots, the idea was scrapped due to the code being too complex to figure out in the time that was had. This was replaced with the Chimerabot that combines Joe Man and Bond Man.
  • Rail Hunter was planned to be a statue boss, though this was scrapped. The statue that would have accessed this boss still remains in the Tier 10 hub.
  • There were a couple of stages in the Pit of Pits that were right out cut, not meeting quality assurance, bugs and other development reasons.
    • 'dracmeister_2' or as stated in room code as 'Tool-Assisted' was cut due to it setting weapons to infinite and carrying over to the rest of the Pit. The stage required the use of utility weapons to proceed.
    • JupiHornet's 'da ba dee da ba di' was supposed to be an entirely different stage with an all-blue color scheme (hence the I'm Blue reference in the name), but an earlier version was ported to the game instead.

Make a Good 24 Hour Mega Man Level

Unfinished stages

  • Big Fish, MugMan, and Shinryu all entered the contest and received boxes, but were unable to finish their levels within the time limit. ThatOneEnder also requested and received a second box, but similarly was not able to finish in time.

Other cut content from the game

  • No Destroyable Blocks appear in the game. However, sprites of an unused Super Arm destroyable block can be found instead of the Slash Claw one if you decompile the game. DestroyableSuperarmBlock.png