Costumes

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For user-made costumes that can be used after earning 100 Noble Nickels, see Custom Costumes.

Costumes are unlockables in the Make a Good Mega Man Level series that change Mega Man's appearance. Aside from a few exceptions, they are purely cosmetic and offer no gameplay advantages.

Make a Good Mega Man Level

Only a single costume can be found in the original Make a Good Mega Man Level game—the Proto Man costume, purchasable from Eddie's shop from the beginning for a paltry 50 bolts.

Make a Good Mega Man Level 2

Costumes not only return from the first game, but are greatly expanded upon. Roll now runs a costume shop located between Tier 4 and Tier 5, where the player can go at any time to purchase a costume or equip one they have already purchased. Some skins cannot use the alternate weapon set (Due to not having the necessary sprites).

If Mega Man wears a costume that matches the identity of an NPC, that NPC will disappear while wearing that costume. For example, equipping Hornet Man's costume will make Hornet Man disappear from Tier 3. The exceptions to this are Met and Dr Light, who still appear in Tier 10 and the lab, respectively. Relatedly, wearing any costume other than Mega Man (with or without helmet) causes Mega Man to appear near the entrance to Tier 3. The exception to this is Roll, in which case Rock will run the costume shop in her absence.

Many costumes provide unique dialogue with certain NPCs. A good amount of them change the sprites for utilities, such as Rush Coil, Rush Jet, and Sakugarne. They still function identically, however.

List of Costumes

Mega Man

DLN-001, more commonly known as Mega Man or Rock, is the main character of the series. Mega Man is the default costume, so he does not need to be unlocked.

Mega Man is capable of using alternate weapons.

Proto Man

" Ah, how did that tune go again? "
―Roll or Mega Man, upon purchase

Proto Man, also known as Blues, is the brother of Mega Man introduced in Mega Man 3. Proto Man is purchasable from the start, and costs 150 bolts.

Proto Man can use alternate weapons.

When Proto Man enters a level, his song briefly plays.


Bass

"Of all the--Of okay, fine, suit yourself. So to speak."
―Roll or Mega Man, upon purchase

Bass, aka Forte, is a robot created by Dr Wily who debuted in Mega Man 7. Bass is purchasable from the start, and costs 100 bolts.

Bass can use alternate weapons.

Bass has unique dialogue when battling Cheat Man.

Roll

"Oh, you want to be me? Well, who wouldn't?"
―Roll, upon purchase

Roll is the younger sister of Mega Man, who debuted in the first Mega Man game. Roll is purchasable from the start, and costs 200 bolts.

Roll can use alternate weapons.

While using this costume, Rock takes over the shop in Roll's absence. He can be talked to for a few pieces of dialogue. Roll also has unique dialogue with Proto Man, Ice Man and Jet Man.

Dr. Light

Dr. Light is the creator of Mega Man, Proto Man, Roll, and many other robots. Dr. Light is obtainable by talking to him in his lab after obtaining every energy element from the entries. His costume costs 250 bolts.

Dr Light cannot use alternate weapons. He has a unique sprite for Sakugarne, Rush Jet (which is replaced with Item-2), and Rush Coil (which is replaced with the Proto Coil).

Roll and Mega Man both express distaste of this costume when selected.

Rush

"A dog is man's best friend, and they're always so carefree. I don't blame you for wanting to be one."
―Roll or Mega Man, upon purchase

Rush is Mega Man's pet as well as his main mean of transportation. He debuted in Mega Man 3. Rush is unlocked by beating the hidden statue bosses in Tier 10 (Glass Man, Birdo, and The Moon). His costume costs 300 bolts.

Rush cannot use alternate weapons. When Rush uses the Sakugarne, he will instead turn into the Rush Coil from Megaman 5. Using Rush Coil and Rush Jet spawns Mega Man in his place.

When Rush enters a level, "Ready" will be replaced with "Bark, Woof!"

Hair

The Hair costume is simply Mega Man without his helmet. It is unlocked by talking to Knight Man after collecting at least 50 Noble Nickels. The costume costs 600 bolts.

Due to "Hair" being Mega Man, just without his helmet, the Hair costume has all the same powers and dialogue that Mega Man does, up to and including being referred to as "Mega Man". This means Hair can use alternate weapons.

Mega Man?

Mega Man?, also known as "Mega?", is the evil Mega Man from Mega Man: Powered Up. It resembles Mega Man with a purple scarf and an evil glare. It is unlocked by talking to Knight Man after collecting at least 50 Noble Nickels. His costume costs 100 bolts.

Mega? can use alternate weapons. Rush Coil and Rush Jet have rush don the same evil glare and scarf that Mega? has. Mega? changes the READY text to "ON THE SCENE!"

Rockman CX

Rockman CX, CX for short, debuted in a Mega Man 2 ROM hack of the same name. Rockman CX is merely a grey palette for Mega Man, with shading around the arms and legs, as well as a dash. It is unlocked by talking to Knight Man after collecting at least 50 Noble Nickels. His costume costs 3 bolts.

Rockman CX can use alternate weapons. The Rush Coil is replaced with the Proto Coil, and the Rush Jet is replaced by the Floor item from the ROM hack.

Rockman CX has unique dialogue with Cheat Man, Bass, and Mega Man.

Doropie

Doropie, occasionally referred to as Krion, is a witch who debuted in the Mega Man clone The Krion Conquest, a game for the NES. It is unlocked by talking to Knight Man after collecting at least 50 Noble Nickels. Her costume costs 600 bolts.

Doropie cannot use alternate weapons. Her Rush Jet is replaced with a broom.

Rokko Chan

Rokko Chan, Rokko for short, is the star of the flash game of the same name. It is unlocked by talking to Knight Man after collecting at least 50 Noble Nickels. Her costume costs 300 bolts.

Rokko Chan cannot use alternate weapons. While wearing this costume, Rush Coil is replaced with the Proto Coil and Rush Jet is replaced with Beetle Jet.

Rokko Chan has unique dialogue with Jet Man.

Alter Man

Alter Man, "Alter" for short, is the boss of the first place level, Identity Crisis. Alter Man resembles Mega Man with eyes similar to a Sniper Joe's. Alter Man is unlocked by talking to Knight Man with at least 170 Noble Nickels. The costume costs 100 bolts.

Alter Man can use alternate weapons. Rush Coil and Rush Jet will have Alter Man's eyes when he uses them.

Hornet Man

" Wanting to relive Identity Crisis everywhere, huh?"
―Roll or Mega Man, upon purchase

DLN-070, Hornet Man, is a robot master from Mega Man 9. Notably, he is also the avatar of JupiHornet, one of the judges. His costume is unlocked after completing Identity Crisis and costs 250 bolts.

Hornet Man cannot use alternate weapons. Hornet Man has a unique sprite for the Rush Coil and the Rush Jet, replacing them with a Flower Presenter and a Margherita projectile.

Bright Man

" Wanting to relive Identity Crisis everywhere, huh?"
―Roll or Mega Man, upon purchase

DWN-025, Bright Man, the smartest robot master, is a robot master hailing from Mega Man 4. His costume is unlocked after completing the Identity Crisis and costs 250 Bolts.

Bright Man cannot use alternate weapons. Bright Man has a unique sprite for Rush Coil, Rush Jet, and Sakugarne, which are replaced by a Dompan, Totem Polen, and Grasshopper, respectively.

Talking to Magma Man in Tier 4 as Bright Man causes him to respond with unique dialogue.

Cut Man

DLN-003, Cut Man, is a Robot Master from the original Mega Man. His costume is unlocked after beating the Arena, and costs 350 bolts.

Cut Man can use alternate weapons. Rush Coil and Rush Jet are replaced with the Proto Coil and Item-2 respectively. Sakugarne is not replaced, though it has two odd floating dots above it when summoned. Cut Man's 1-ups also have a green background surrounding them.

Beck

" People seem to laugh at this costume. I don't really know why."
―Roll, upon purchase

Beck is the protagonist of Mighty No. 9, another game by Mega Man's creator Keiji Inafune. His costume is unlocked by visiting a secret room in Forgotten Fortress, and costs 200 bolts.

Beck cannot use alternate weapons. Rush Coil and Rush Jet are replaced with Proto Coil and Item-2, respectively.

Metall

"Good choice -- Metalls are just so adorable!"
―Roll, upon purchase

Metalls, Mets for short, are common enemies that appeared in almost every game in each of the franchise's series (save the Legends series.) The Metall costume is unlocked by buying every upgrade from Eddie's shop, and costs 200 bolts.

Metall cannot use alternate weapons. Rush Coil, Rush Jet and Sakugarne are replaced while wearing the costume, with Rush Coil being a Watcher, Rush Jet being a Guts Lift, and Sakugarne being a Pickelman Dada.

Joe Man

Joe Man is the boss of the level Joe Man in tier 6. The costume is unlocked by beating Joe Man R in "Joe Man", a Tier 6 stage. His costume costs 150 bolts.

Joe Man cannot use alternate weapons.

Quint

Quint is a future incarnation of Mega Man that debuted in Mega Man II for the Game Boy. His costume is unlocked by accessing Tier X for the first time, and costs 150 Bolts.

Quint cannot use alternate weapons. Rush Coil and Rush Jet spawn a Rush that resembles Quint, having a green color scheme, sunglasses, and a crescent-shaped headpiece.

Sonic

Sonic the Hedgehog, the fastest thing alive, is the protagonist of the series of the same name by SEGA. His costume is unlocked by beating the Mega Arena, and costs 300 bolts.

Sonic cannot use alternate weapons. Sonic's Sakugarne is a spring, while Rush Jet and Coil are replaced with Knuckles.

Marisa

"A cute appearance! I feel like I've seen her and some icy person hanging around the festival"
―Roll, upon purchase

Marisa Kirisame is one of the main protagonists of the Touhou series by Zun. Notably, she is also the protagonist of Megamari, a Touhou fangame that plays similarly to the Mega Man games. Her costume is unlocked by beating Cirno, the boss of Misty Lake, using only the Mega Buster, and costs 350 bolts. After being unlocked, she will appear next to Cirno in the Tier 9 hub (Assuming you aren't wearing her costume).

Marisa cannot use alternate weapons. Marisa's Rush Jet is replaced with a broom, different from the one Doropie uses.

Marisa has unique dialogue with Cirno.

Karrot Man

Karrot Man is the avatar of Sprites Inc member Karakato, one of the artists who worked on the game. His costume is unlocked by beating 8 challenges, and costs 250 bolts.

Karrot Man is not capable of using alternate weapons. Karrot Man's buster is modified to shoot carrots: uncharged shoots a small carrot, mid-level charge shoots three small carrots, and full charge shoots a large one. Karrot Man's Rush Coil spawns a bunny instead of Rush, and Rush Jet spawns a carrot for him to ride.

When starting a level, the intro says "GOOD FOR YOUR EYES" instead of "READY".


Davwin

" Ah, you are a good judge of costume quality (Get it? Hee Hee)"
―Roll or Mega Man, upon purchase

Davwin is the avatar/fursona of ACESpark, judge of MaGMML2 and owner of Sprites, Inc. His costume is unlocked by beating the Unobtainium Mine's boss, Seven Force, using only the Mega Buster, and costs 350 bolts.

Davwin cannot use alternate weapons. Davwin has unique sprites for Rush Coil and Jet, which spawns his companion, Patch.

Davwin has unique dialogue with Tango, Yellow Devil, Uranus, and Pluto. When starting a level, "READY" is replaced with "BARK, WOOF"

Cut Man?

Cut Man?, refered to as "Cut Man" by NPCs and "Bad Scizzors Cutman" by others, is the protagonist of the Mega Man 2 ROM hack Cutman's Bad Scizzors Day. This Cutman lacks Cut Man's signature pair of scissors, is very thin and sports a large overbite. Cut Man? is unlocked by beating Escape Sequence, and costs 300 bolts.

Cut Man? cannot use alternate weapons.

Cut Man? has unique dialogue with Cut Man, Dr. Light (who gains a new sprite), Cheat Man and the displays outside Roll's shop. Roll will also express a bit of fear if you return to her shop in this costume. Starting a level as Cut Man? replaces "READY" with "LOZAR".


me_irl

"Same."
―Mega Man or Roll, upon purchase

me_irl is a Mega Man squashed down so only his head and feet remain. This costume is obtained by getting squashed by a crusher, which can be found in many stages such as Identity Crisis or Blaze Man. me_irl costs 100 bolts.

me_irl cannot use alternate weapons. me_irl's Rush Jet and Rush Coil are similarly squished, and his Sakugarne has Rush's face on it.

When starting a level, "READY" is replaced with "HE'S HERE..."

Break Man

"Ooooh, I wonder who could be under that mysterious mask~?"
―Roll, upon purchase

Break Man is the disguise Proto Man wore throughout Mega Man 3. His costume is unlocked by completing 28 challenges, and cost 150 bolts.

Break Man cannot use alternate weapons.

Super Saiyan Mega Man

Super Saiyan Mega Man is Mega Man sporting Goku's Super Saiyan hair. The costume is unlocked by collecting 220 Noble Nickels and beating Knight Man, and costs 999 bolts.

Super Saiyan Mega Man can use alternate weapons. Rush Jet and Rush Coil both gain Super Saiyan hair.

Zero

Zero is the final boss of both Make A Good Mega Man Level games, thus connecting these games to the X series. This poorly drawn sprite is unlocked as a costume by beating the boss of Null & Void, the final level in the game. The costume costs 999 bolts.

Zero can use alternate weapons. Zero has unique sprites for Rush Jet and Rush Coil, being poorly made sprites of a smily blob and a a spring. Sakugarne also sports "eyes" similar to Zero.

Zero always retains the same sprite. His standing sprite is the same as his sliding, climbing, damage, and looking up sprites. The only change it makes is changing colors for the weapons and facing different directions.


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