Difference between revisions of "Sasoreenu"

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|altname=  
 
|altname=  
 
|designer=  
 
|designer=  
|programmer=[[SnoruntPyro]]
+
|programmer=[[snoruntpyro]]
 
|artist=
 
|artist=
 
|hp=4
 
|hp=4
 
|at=4 (contact)
 
|at=4 (contact)
|weak=[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Plant Barrier]]{{Megamix}}
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|weak=[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Flame Mixer]], [[Plant Barrier]]{{Megamix}}
 
|category=Nature
 
|category=Nature
 
|location='''MaGMML2:'''<br>[[Ancient Tomb]]<br>[[Beneath Sand and Rock]]
 
|location='''MaGMML2:'''<br>[[Ancient Tomb]]<br>[[Beneath Sand and Rock]]
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Sasoreenus move from left to right, only turning around upon hitting a wall. If Sasoreenu is in or above [[Quicksand]], however, it will rise out of it by spinning, then descend the same way upon hitting a wall. If the Quicksand is frozen by the [[Rain Flush]], however, Sasoreenus inside it won't be able to rise out.
 
Sasoreenus move from left to right, only turning around upon hitting a wall. If Sasoreenu is in or above [[Quicksand]], however, it will rise out of it by spinning, then descend the same way upon hitting a wall. If the Quicksand is frozen by the [[Rain Flush]], however, Sasoreenus inside it won't be able to rise out.
  
By default, Sasoreenus move at either slowly or quickly, choosng one of the two at random. However, by setting "hardcodeSpeed = #" in creation code, a Sasoreenu will move at a fixed speed.
+
By default, Sasoreenus move at either slowly or quickly, choosing one of the two at random. However, by setting "hardcodeSpeed = #" in creation code, a Sasoreenu will move at a fixed speed.
  
 
==Damage Table==
 
==Damage Table==
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===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/2/3<br>1/1/3
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|buster=1/1/3<br>1/1/3
 
|hornet=1<br>2
 
|hornet=1<br>2
 
|jewel=1<br>1
 
|jewel=1<br>1
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 
}}
 
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
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|notes=
 
|notes=
 
}}
 
}}
===Make a Good 48 Hour Mega Man Level===
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===Make a Good 48 Hour Mega Man Level{{Megamix}}===
{{Damagetable48H
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{{Damagetable48HM
 
|buster=1/1/3
 
|buster=1/1/3
 
|flame=4
 
|flame=4

Latest revision as of 20:43, 21 February 2023

Sasoreenu
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 4
Attack Damage: 4 (contact)
Weakness(es): Grab Buster, Sakugarne2
Tornado Blow, Ice Wall3
Metal Blade, Wheel Cutter, Flame Mixer, Plant BarrierMegamix Only
Category: Nature
Location(s): MaGMML2:
Ancient Tomb
Beneath Sand and Rock
Misc. Information
Script: サソリーヌ
Romaji: Sasorīnu
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 4
Mega Man IV
MaGMML Game Appearances: MaGMML2 (Enemy)
Megamix Engine
Sasoreenu.png

Sasoreenu is an enemy from Mega Man 4. It is a robot created to capture desert scorpions, and is designed after one to accomodate this role.

Sasoreenu was first made available in the devkit for Make a Good Mega Man Level 2, and appeared in the entries Ancient Tomb and Beneath Sand and Rock.

Behavior

Sasoreenus move from left to right, only turning around upon hitting a wall. If Sasoreenu is in or above Quicksand, however, it will rise out of it by spinning, then descend the same way upon hitting a wall. If the Quicksand is frozen by the Rain Flush, however, Sasoreenus inside it won't be able to rise out.

By default, Sasoreenus move at either slowly or quickly, choosing one of the two at random. However, by setting "hardcodeSpeed = #" in creation code, a Sasoreenu will move at a fixed speed.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
1
2
1
1
3
1
1
1
Y
Y
1
1
1
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 4 2 0 2 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes