Difference between revisions of "Vitreous"
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{{quote|A floating psychic that creates glass barriers to shield himself. Will not attack if unprovoked.|Note in Vitreous's code|[[Make a Good Mega Man Level]]}} | {{quote|A floating psychic that creates glass barriers to shield himself. Will not attack if unprovoked.|Note in Vitreous's code|[[Make a Good Mega Man Level]]}} | ||
| − | '''Vitreous''' is an enemy from ''[[Make a Good Mega Man Level]]''. It is a floating robot that defends itself by creating large glass panes that orbit it. It appears in the entry [[Glass Man (stage)|Glass Man]], as well as the Wily stages [[Hall of Fame]] and [[Flashback Database]]. It makes a return in ''[[Make a Good Mega Man Level: Episode Zero]]'''s prologue level, [[Explosive Freefall]]. | + | '''Vitreous''' is an enemy from ''[[Make a Good Mega Man Level]]''. It is a floating robot that defends itself by creating large glass panes that orbit it. It appears in the entry [[Glass Man (stage)|Glass Man]], as well as the Wily stages [[Hall of Fame]] and [[Flashback Database]]. It makes a return in ''[[Make a Good Mega Man Level: Episode Zero]]''<nowiki>'</nowiki>s prologue level, [[Explosive Freefall]]. |
==Behavior== | ==Behavior== | ||
Revision as of 19:27, 1 June 2021
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- "A floating psychic that creates glass barriers to shield himself. Will not attack if unprovoked."
- ―Note in Vitreous's code, Make a Good Mega Man Level
Vitreous is an enemy from Make a Good Mega Man Level. It is a floating robot that defends itself by creating large glass panes that orbit it. It appears in the entry Glass Man, as well as the Wily stages Hall of Fame and Flashback Database. It makes a return in Make a Good Mega Man Level: Episode Zero's prologue level, Explosive Freefall.
Contents
Behavior
Vitreous floats in the air, creating four glass barriers that orbit it after a short while. When one of these walls is hit, the Vitreous will send it flying out as a projectile; otherwise, it makes no effort to attack Mega Man. Though the walls are large, firing them deprives a Vitreous of its defense, leaving it open to be attacked. When a Vitreous is destroyed, any glass barriers orbiting it drop down offscreen, still capable of inflicting damage.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 | 2 | 2* | 2 | 0 | 1 | 1 | 2/2/3* | 3 |
| Other Notes | *Can destroy glass barriers (uncharged Pharaoh Shot is reflected). | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/4 | 2 | 2* | 2 | 3 | 1 | 1 | 2/3* | 3 | 3 |
| Other Notes | *Can destroy glass barriers (uncharged Pharaoh Shot is reflected). | ||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
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Trivia
- "Vitreous" is an adjective used to describe something that is either made of, or is similar in appearance to, glass.
- As of MaGMML: Episode Zero, Vitreous is the only (non-resprite) custom enemy from the original MaGMML to reappear in another MaGMML game.