Difference between revisions of "Mega Man IV"

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'''''Mega Man IV''''' is the fourth classic ''Mega Man'' game on the Game Boy. The game follows the pattern set over the course of the past few Game Boy games, with the order of levels starting with four stages based on the ''[[Mega Man 4]]'' Robot Masters absent from ''[[Mega Man III]]'', followed by a brief middle stage, after which four stages featuring Robot Masters from ''[[Mega Man 5]]'' must be cleared before access to the final stages is granted. However, ''Mega Man IV'' brings in a lot more new material than the previous three games. The Robot Master stages now feature new enemies and gimmicks more frequently, and access to the final stage doesn't just require clearing the ''MM5'' stages, but requires finding special letters hidden in them as well. In addition, another brief stage with a rematch against a stronger Ballade is included between the ''MM5'' stages and the final Wily stage, and the final Wily stage itself includes a handful of new bosses, and even a boss rematch room like the ones that had become commonplace in the NES games as early as ''[[Mega Man 2]]''. Finally, Ballade has a closer connection to the story than [[Enker]], [[Quint]], or [[Punk]] did (Quint had a connection to the story of ''Mega Man II'' in theory, but Ballade has a stronger involvement in practice).
 
'''''Mega Man IV''''' is the fourth classic ''Mega Man'' game on the Game Boy. The game follows the pattern set over the course of the past few Game Boy games, with the order of levels starting with four stages based on the ''[[Mega Man 4]]'' Robot Masters absent from ''[[Mega Man III]]'', followed by a brief middle stage, after which four stages featuring Robot Masters from ''[[Mega Man 5]]'' must be cleared before access to the final stages is granted. However, ''Mega Man IV'' brings in a lot more new material than the previous three games. The Robot Master stages now feature new enemies and gimmicks more frequently, and access to the final stage doesn't just require clearing the ''MM5'' stages, but requires finding special letters hidden in them as well. In addition, another brief stage with a rematch against a stronger Ballade is included between the ''MM5'' stages and the final Wily stage, and the final Wily stage itself includes a handful of new bosses, and even a boss rematch room like the ones that had become commonplace in the NES games as early as ''[[Mega Man 2]]''. Finally, Ballade has a closer connection to the story than [[Enker]], [[Quint]], or [[Punk]] did (Quint had a connection to the story of ''Mega Man II'' in theory, but Ballade has a stronger involvement in practice).
  
== Representation in ''MaGMML'' ==
+
==Representation in ''MaGMML''==
 
With the larger amount of original content the game provides compared to the first three Game Boy games, ''Mega Man IV'' has received moderate representation in the ''MaGMML'' series.
 
With the larger amount of original content the game provides compared to the first three Game Boy games, ''Mega Man IV'' has received moderate representation in the ''MaGMML'' series.
  
=== Devkit Assets ===
+
===Devkit Assets===
==== Enemies ====
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====Enemies====
 
* [[Gunner Joe]]{{3}}
 
* [[Gunner Joe]]{{3}}
 
* [[Press'n]]{{3}}
 
* [[Press'n]]{{3}}
  
==== Mini Bosses ====
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====Mini Bosses====
* [[Giant Met Cannon]]{{3}}
+
* [[Giant Metall Cannon]]{{3}}
  
==== Gimmicks ====
+
====Gimmicks====
 
* [[Rock Platform]]{{1}}{{2}}{{3}}
 
* [[Rock Platform]]{{1}}{{2}}{{3}}
 
* [[Ballade Missile]]{{2}}{{3}}
 
* [[Ballade Missile]]{{2}}{{3}}
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* [[Napalm]]{{3}}
 
* [[Napalm]]{{3}}
  
==== Bosses ====
+
====Bosses====
 
* [[Ballade]]{{3}}
 
* [[Ballade]]{{3}}
 
* [[Hunter Type A]]{{3}}
 
* [[Hunter Type A]]{{3}}
 
* [[Hunter Type B]]{{3}}
 
* [[Hunter Type B]]{{3}}
  
=== Other ===
+
===Other===
* [[Tatepakkan]]s can be stood on in this game, and this quirk is retained for their ''MaGMML'' incarnations.
+
*[[Tatepakkan]]s can be stood on in this game, and this quirk is retained for their ''MaGMML'' incarnations.
  
  
 
{{OfficialGames}}
 
{{OfficialGames}}
 
[[Category:Official Games]]
 
[[Category:Official Games]]

Revision as of 16:29, 8 September 2018

Mega Man IV
MegamanIV box.jpg
Mega Man IV North American boxart

Mega Man IV is the fourth classic Mega Man game on the Game Boy. The game follows the pattern set over the course of the past few Game Boy games, with the order of levels starting with four stages based on the Mega Man 4 Robot Masters absent from Mega Man III, followed by a brief middle stage, after which four stages featuring Robot Masters from Mega Man 5 must be cleared before access to the final stages is granted. However, Mega Man IV brings in a lot more new material than the previous three games. The Robot Master stages now feature new enemies and gimmicks more frequently, and access to the final stage doesn't just require clearing the MM5 stages, but requires finding special letters hidden in them as well. In addition, another brief stage with a rematch against a stronger Ballade is included between the MM5 stages and the final Wily stage, and the final Wily stage itself includes a handful of new bosses, and even a boss rematch room like the ones that had become commonplace in the NES games as early as Mega Man 2. Finally, Ballade has a closer connection to the story than Enker, Quint, or Punk did (Quint had a connection to the story of Mega Man II in theory, but Ballade has a stronger involvement in practice).

Representation in MaGMML

With the larger amount of original content the game provides compared to the first three Game Boy games, Mega Man IV has received moderate representation in the MaGMML series.

Devkit Assets

Enemies

Mini Bosses

Gimmicks

Bosses

Other

  • Tatepakkans can be stood on in this game, and this quirk is retained for their MaGMML incarnations.


Official Games
Main games
1234567891011
Side games
Dr. Wily's RevengeIIIIIIVVMega Man (DOS)Wily Wars& BassChallenger from the FuturePowered Up