Difference between revisions of "The Keeper"
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|hp=15 | |hp=15 | ||
|at=4 (contact, fists, electric bar)<br>2 (ball)<br>3 (shockwave) | |at=4 (contact, fists, electric bar)<br>2 (ball)<br>3 (shockwave) | ||
| − | |weak= | + | |weak=[[Magnetic Shockwave]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Triple Blade]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
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{{Damagetable2M | {{Damagetable2M | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |hornet= | + | |hornet=1 |
|jewel=1 | |jewel=1 | ||
|grab=1 | |grab=1 | ||
| − | |triple= | + | |triple=3 |
|flash=Y | |flash=Y | ||
|slash=1 | |slash=1 | ||
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|tornado=2 | |tornado=2 | ||
|thunder=2 | |thunder=2 | ||
| − | |magnetic= | + | |magnetic=4 |
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
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|snake=2 | |snake=2 | ||
|tengu=1/1/2 | |tengu=1/1/2 | ||
| − | |water= | + | |water=4 |
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
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|notes=}} | |notes=}} | ||
| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Mega Man 10 Enemies]] | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Mega Man 10 Enemies]][[Category:Bulky Enemies]] |
Revision as of 01:42, 23 September 2018
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The Keeper is a midboss from Mega Man 10. It is a goalkeeper robot attached to a giant soccer goal.
The Keeper is included in the Megamix Engine, and is planned to appear as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Contents
Behavior
The Keeper attacks in the following pattern:
- Summon a bouncing ball from the right side of the screen, use the right fist (the one on the left side of the screen) to knock it away, then slam the fist down.
- Summon a bouncing ball from the left side of the screen, use the left fist (the one on the right side of the screen) to knock it away, then slam the fist down.
- Slam both fists down, then towards each other.
If one of The Keeper's fists is hit before it can make contact with a solid surface, it will disappear; otherwise, it will create two shockwaves where it landed as well as an earthquake that knocks Mega Man over if he's on the ground, then rise back up (for the third attack, the fists will not rise up until after they've crashed into each other or a solid surface) and return to its starting position. The fists can be stood on, allowing Mega Man to more easily reach The Keeper.
The Keeper has two creation code values:
- backSprite - Determines what sprite is used for the area behind The Keeper's head.
- type - If set to 1, the third attack in The Keeper's pattern will be different; after slamming both fists, it will raise up its right fist, and ram its left fist forwards, raising it up when it hits a solid surface. By default, this value is set to 0.
Optional electric bars are also available, based on the second battle against The Keeper in Mega Man 10.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 1 | 1 | 3 | Y | 1 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 2 | 2 | 4 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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