Difference between revisions of "Vitreous"
Spin Attaxx (talk | contribs) |
Spin Attaxx (talk | contribs) |
||
| Line 12: | Line 12: | ||
|hp=4 | |hp=4 | ||
|at=4 (contact)<br>3 (glass wall) | |at=4 (contact)<br>3 (glass wall) | ||
| − | |weak=[[Gemini Laser]], [[Pharaoh Shot]], [[Magic Card]] | + | |weak=[[Gemini Laser]], [[Pharaoh Shot]], [[Magic Card]]{{1}}{{1R}}<br>[[Z-Burst]], [[Blank Drive]] ([[Cutter Chip]], [[Zap Chip]], [[Psycho Chip]]){{EZ}} |
|category= | |category= | ||
| − | |location='''MaGMML(1R):'''<br>[[Glass Man (stage)|Glass Man]]<br>[[Hall of Fame]]<br>[[Flashback Database]] | + | |location='''MaGMML(1R):'''<br>[[Glass Man (stage)|Glass Man]]<br>[[Hall of Fame]]<br>[[Flashback Database]]<br>'''MaGMML: Episode Zero:'''<br>[[Explosive Freefall]] |
|OffAppear= | |OffAppear= | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy) |
|appear2= | |appear2= | ||
|sprite=[[File:Vitreous.png]] | |sprite=[[File:Vitreous.png]] | ||
}} | }} | ||
{{quote|A floating psychic that creates glass barriers to shield himself. Will not attack if unprovoked.|Note in Vitreous's code|[[Make a Good Mega Man Level]]}} | {{quote|A floating psychic that creates glass barriers to shield himself. Will not attack if unprovoked.|Note in Vitreous's code|[[Make a Good Mega Man Level]]}} | ||
| − | '''Vitreous''' is an enemy from ''[[Make a Good Mega Man Level]]''. It is a floating robot that defends itself by creating large glass panes that orbit it. It appears in the entry [[Glass Man (stage)|Glass Man]], as well as the Wily stages [[Hall of Fame]] and [[Flashback Database]]. | + | '''Vitreous''' is an enemy from ''[[Make a Good Mega Man Level]]''. It is a floating robot that defends itself by creating large glass panes that orbit it. It appears in the entry [[Glass Man (stage)|Glass Man]], as well as the Wily stages [[Hall of Fame]] and [[Flashback Database]]. It makes a return in ''[[Make a Good Mega Man Level: Episode Zero]]''<nowiki>'</nowiki>s prologue level, [[Explosive Freefall]]. |
==Behavior== | ==Behavior== | ||
| Line 40: | Line 40: | ||
|notes=*Can destroy glass barriers (uncharged Pharaoh Shot is reflected). | |notes=*Can destroy glass barriers (uncharged Pharaoh Shot is reflected). | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
| Line 54: | Line 53: | ||
|orb=3 | |orb=3 | ||
|notes=*Can destroy glass barriers (uncharged Pharaoh Shot is reflected). | |notes=*Can destroy glass barriers (uncharged Pharaoh Shot is reflected). | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes= | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
| − | *"Vitreous" is an adjective used to describe something that is either made of, or is similar in appearance to, glass. | + | * "Vitreous" is an adjective used to describe something that is either made of, or is similar in appearance to, glass. |
| + | * As of ''MaGMML: Episode Zero'', Vitreous is the only (non-[[Big Stomper|resprite]]) custom enemy from the original ''MaGMML'' to reappear in another ''MaGMML'' game. | ||
| − | [[Category:Enemies]][[Category:Custom Enemies (MaGMML1)]] | + | [[Category:Enemies]][[Category:Custom Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML:EZ)]] |
Revision as of 16:09, 14 May 2021
| Vitreous | |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
- "A floating psychic that creates glass barriers to shield himself. Will not attack if unprovoked."
- ―Note in Vitreous's code, Make a Good Mega Man Level
Vitreous is an enemy from Make a Good Mega Man Level. It is a floating robot that defends itself by creating large glass panes that orbit it. It appears in the entry Glass Man, as well as the Wily stages Hall of Fame and Flashback Database. It makes a return in Make a Good Mega Man Level: Episode Zero's prologue level, Explosive Freefall.
Contents
Behavior
Vitreous floats in the air, creating four glass barriers that orbit it after a short while. When one of these walls is hit, the Vitreous will send it flying out as a projectile; otherwise, it makes no effort to attack Mega Man. Though the walls are large, firing them deprives a Vitreous of its defense, leaving it open to be attacked. When a Vitreous is destroyed, any glass barriers orbiting it drop down offscreen.
Damage Table
Make a Good Mega Man Level
| |
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2* | 2 | 0 | 1 | 1 | 2/2/3* | 3 |
| Other Notes | *Can destroy glass barriers (uncharged Pharaoh Shot is reflected). | |||||||
Make a Good Mega Man Level Remastered
| |
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|
| 1/1/4 | 2 | 2* | 2 | 3 | 1 | 1 | 2/3* | 3 | 3 |
| Other Notes | *Can destroy glass barriers (uncharged Pharaoh Shot is reflected). | ||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| Other Notes | ||||||||||
Trivia
- "Vitreous" is an adjective used to describe something that is either made of, or is similar in appearance to, glass.
- As of MaGMML: Episode Zero, Vitreous is the only (non-resprite) custom enemy from the original MaGMML to reappear in another MaGMML game.