Difference between revisions of "Doc Kumo"
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Revision as of 12:11, 10 June 2021
This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!
| "Doc Kumo" | |||||||||||||||||||||||||||||||||
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"Doc Kumo" is a midboss from Rockman & Forte: Mirai Kara no Chousensha. It is a skull-shaped robot with insect-like legs.
Doc Kumo is included in the Megamix Engine, and is planned to appear as a devkit midboss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Contents
Behavior
Doc Kumo starts the fight by jumping and firing three spinning bones in random directions. It will then walk back and forth along the ground (or ceiling if it's flipped upside-down) while the bones slowly home in on Mega Man. The bones can be destroyed either by attacking them or by making contact with them. When all three bones are destroyed, Doc Kumo will jump and create some more. Most weapons can only damage Doc Kumo by hitting its light.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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