Difference between revisions of "Byouz"
From Make a Good Mega Man Level Contest
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| Line 12: | Line 12: | ||
|hp=4 | |hp=4 | ||
|at=4 (contact) | |at=4 (contact) | ||
| − | |weak= | + | |weak=[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Pharaoh Shot]], [[Sakugarne]], [[Plant Barrier]]{{Megamix}} |
|category= | |category= | ||
|location= | |location= | ||
|OffAppear=[[Mega Man V]] | |OffAppear=[[Mega Man V]] | ||
| − | |MaGMMLAppear= | + | |MaGMMLAppear= |
|appear= | |appear= | ||
|appear2= | |appear2= | ||
|sprite=[[File:Byouz.png]] | |sprite=[[File:Byouz.png]] | ||
}} | }} | ||
| + | {{quote|A springy boi that walks on ceilings and jumps up (down?) to stab Mega Man when above him.|Note in Byouz's code|[[Megamix Engine]]}} | ||
'''Byouz''' is an enemy from ''[[Mega Man V]]''. It is a spring-loaded robot that walks on ceilings and attempts to stab enemies with the spike on its head. | '''Byouz''' is an enemy from ''[[Mega Man V]]''. It is a spring-loaded robot that walks on ceilings and attempts to stab enemies with the spike on its head. | ||
| − | Byouz was first present in the [[Megamix Engine]], and | + | Byouz was first present in the [[Megamix Engine]], and thus appeared in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. |
==Behavior== | ==Behavior== | ||
| Line 29: | Line 30: | ||
How fast Byouz moves and how high (low?) it jumps can be changed with creation code. | How fast Byouz moves and how high (low?) it jumps can be changed with creation code. | ||
| + | |||
| + | ==Damage Table== | ||
| + | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable1 | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=0.5 | ||
| + | |black=3 | ||
| + | |phar=1/5 | ||
| + | |magic=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
| + | {{Damagetable2M | ||
| + | |buster=1/1/3 | ||
| + | |hornet=2 | ||
| + | |jewel=1 | ||
| + | |grab=1 | ||
| + | |triple=1 | ||
| + | |flash=Y | ||
| + | |slash=1 | ||
| + | |wheel=2 | ||
| + | |sakugarne=4 | ||
| + | |wire=3 | ||
| + | |arrow=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level 3=== | ||
| + | {{Damagetable3 | ||
| + | |buster=1/1/3 | ||
| + | |spark=1 | ||
| + | |laser=1 | ||
| + | |water=1 | ||
| + | |tornado=4 | ||
| + | |thunder=3 | ||
| + | |magnetic=2 | ||
| + | |ice=2 | ||
| + | |break=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable24HM | ||
| + | |buster=1/1/3 | ||
| + | |super=4/2 | ||
| + | |chill=1/5 | ||
| + | |pakkajoe=99 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good 48 Hour Mega Man Level=== | ||
| + | {{Damagetable48H | ||
| + | |buster=1/1/3 | ||
| + | |flame=2 | ||
| + | |rain=2 | ||
| + | |spark=0 | ||
| + | |snake=2 | ||
| + | |tengu=1/1/2 | ||
| + | |water=2 | ||
| + | |concrete=3 | ||
| + | |homing=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Megamix Engine=== | ||
| + | {{DamagetableM | ||
| + | |buster=1/1/3 | ||
| + | |time=N | ||
| + | |stone=2 | ||
| + | |plant=4 | ||
| + | |block=2 | ||
| + | |ice=2 | ||
| + | |notes= | ||
| + | }} | ||
==Related Enemies== | ==Related Enemies== | ||
Revision as of 23:24, 23 January 2019
| Byouz | |||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||
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- "A springy boi that walks on ceilings and jumps up (down?) to stab Mega Man when above him."
- ―Note in Byouz's code, Megamix Engine
Byouz is an enemy from Mega Man V. It is a spring-loaded robot that walks on ceilings and attempts to stab enemies with the spike on its head.
Byouz was first present in the Megamix Engine, and thus appeared in the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Contents
Behavior
Byouz walks constantly along a ceiling, turning around only when hitting a wall or (unlike in Mega Man V) an edge. If Mega Man is under them, they will jump straight up (down?) towards him in an effort to collide with him before continuing their walk.
How fast Byouz moves and how high (low?) it jumps can be changed with creation code.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
| Other Notes | ||||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 3 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | N | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||