Difference between revisions of "Mega City"
Spin Attaxx (talk | contribs) |
Spin Attaxx (talk | contribs) |
||
Line 15: | Line 15: | ||
|subbosses= | |subbosses= | ||
|bosses= | |bosses= | ||
− | *[[SRARA Up | + | *[[SRARA Up n' Down]] |
|other= | |other= | ||
|music=Talesweaver - Money Money Money | |music=Talesweaver - Money Money Money | ||
Line 22: | Line 22: | ||
|next=[[Kingdom Crisis]], [[Contra Base]] | |next=[[Kingdom Crisis]], [[Contra Base]] | ||
}} | }} | ||
− | '''Mega City''' is one of the hub areas in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of the same location in the Archie Comics, Mega City is a bustling urban district, home to Light Labs (and later renamed to its current moniker in [[Mega Man]]'s honor), and the setting of ''[[Make a Good Mega Man Level 2]]'' | + | '''Mega City''' is one of the hub areas in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of the same location in the Archie Comics, Mega City is a bustling urban district, home to [[Dr. Light's Lab|Light Labs]] (and later renamed to its current moniker in [[Mega Man]]'s honor), and the setting of ''[[Make a Good Mega Man Level 2]]''. [[Zero]] is tasked with traversing through the city en route to [[Dr. Wily's Secret Bunker]]. |
− | The first time entering the | + | The first time entering the city, Zero comes across [[Sophie Hyde|Dr. Sophie Hyde]] being pestered by [[SRARA]] over the simulation technology of the upcoming festival, and after a fight against [[SRARA Up n' Down]], Dr. Hyde thanks the decoy bot and gifts him with the [[Blank Drive]] and [[Cutter Chip]] so that he can test their usefulness. |
After meeting up with Dr. Wily for the first time in his bunker, Zero must return to Mega City to gather more information. For subsequent visits, Mega City is now opened past Dr. Hyde's tent, granting him access to various locations; most notably the Museum of Robotics History, and the offices of Agents [[Roslyn Krantz]] and [[Gilbert D. Stern]]. From here, Zero learns of the history of Mega Man and is hired by Krantz and Stern (mostly Krantz) to subtly track down SRARA. Only after talking with the agents does Zero feel an invigorated surge of heroism, teleport away, and begin Chapter 2 proper. | After meeting up with Dr. Wily for the first time in his bunker, Zero must return to Mega City to gather more information. For subsequent visits, Mega City is now opened past Dr. Hyde's tent, granting him access to various locations; most notably the Museum of Robotics History, and the offices of Agents [[Roslyn Krantz]] and [[Gilbert D. Stern]]. From here, Zero learns of the history of Mega Man and is hired by Krantz and Stern (mostly Krantz) to subtly track down SRARA. Only after talking with the agents does Zero feel an invigorated surge of heroism, teleport away, and begin Chapter 2 proper. | ||
Line 30: | Line 30: | ||
==Points of Interest== | ==Points of Interest== | ||
===Tier 1 Tent=== | ===Tier 1 Tent=== | ||
− | Though | + | Though Light Labs may be closed down, Dr. Hyde's tent is open for Zero to check on what remaining chips need to be collected. |
===Chateau Chevaleresque=== | ===Chateau Chevaleresque=== | ||
Line 40: | Line 40: | ||
===Museum=== | ===Museum=== | ||
− | To learn the history of Mega Man, Zero first must head to the Museum, where not only is the history of the ''Mega Man'' games held, but also the beginning of sentient robots (through government military testing and [[Proto Man|the Blues Project]]), the Ra Moon and Stardroid incidents, | + | To learn the history of Mega Man, Zero first must head to the Museum, where not only is the history of the ''Mega Man'' games held, but also the beginning of sentient robots (through government military testing and [[Proto Man|the Blues Project]]), the Ra Moon and Stardroid incidents, information on IC chips, the popularity of Mets, and the current development of advanced simulation technology. |
===Krantz and Stern's Office=== | ===Krantz and Stern's Office=== | ||
Line 50: | Line 50: | ||
==Trivia== | ==Trivia== | ||
− | * [[Chill Man]] can be encountered as an NPC, who recently signed up to have his likeness be used in the upcoming festival, and worries about his face being plastered about way too much. This is a reference to his presence as a frequently-used devkit boss in Make a Good Mega Man Level 2. | + | * [[Chill Man]] can be encountered as an NPC, who recently signed up to have his likeness be used in the upcoming festival, and worries about his face being plastered about way too much. This is a reference to his presence as a frequently-used devkit boss in ''Make a Good Mega Man Level 2''. |
− | * The test dummy hologram in Tier 6's Training Simulation is Dan Hibiki from the ''Street Fighter'' games, known for his overconfidence and laughable difficulty as an opponent. | + | * The test dummy hologram in Tier 6's Training Simulation is Dan Hibiki from the ''Street Fighter'' games, known for his overconfidence and laughable difficulty as an opponent. |
+ | <br> | ||
+ | {{MaGMMLEZ Chapter 1}} | ||
+ | {{MaGMMLEZ}} | ||
− | [[Category:Hubs]][[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]] | + | [[Category:Hubs]][[Category:Make a Good Mega Man Level: Episode Zero Stages]][[Category:Stages]] |
Revision as of 22:24, 3 September 2020
Chapter 1 : Mega City | ||||||||||||||||||||||||
The Center of Advanced Robotics! | ||||||||||||||||||||||||
| ||||||||||||||||||||||||
|
Mega City is one of the hub areas in Make a Good Mega Man Level: Episode Zero. Based off of the same location in the Archie Comics, Mega City is a bustling urban district, home to Light Labs (and later renamed to its current moniker in Mega Man's honor), and the setting of Make a Good Mega Man Level 2. Zero is tasked with traversing through the city en route to Dr. Wily's Secret Bunker.
The first time entering the city, Zero comes across Dr. Sophie Hyde being pestered by SRARA over the simulation technology of the upcoming festival, and after a fight against SRARA Up n' Down, Dr. Hyde thanks the decoy bot and gifts him with the Blank Drive and Cutter Chip so that he can test their usefulness.
After meeting up with Dr. Wily for the first time in his bunker, Zero must return to Mega City to gather more information. For subsequent visits, Mega City is now opened past Dr. Hyde's tent, granting him access to various locations; most notably the Museum of Robotics History, and the offices of Agents Roslyn Krantz and Gilbert D. Stern. From here, Zero learns of the history of Mega Man and is hired by Krantz and Stern (mostly Krantz) to subtly track down SRARA. Only after talking with the agents does Zero feel an invigorated surge of heroism, teleport away, and begin Chapter 2 proper.
Contents
Points of Interest
Tier 1 Tent
Though Light Labs may be closed down, Dr. Hyde's tent is open for Zero to check on what remaining chips need to be collected.
Chateau Chevaleresque
- Main article: Chateau Chevaleresque
The Chateau may not sell alcohol this time around, but Zero is still free to chat with Knight Man and other NPCs. Fake Man can be talked to to temporarily disable upgrades, and a jukebox is to the right of the lower floor to listen to the game's tunes. Pirate Man is close by, in case you want his Z-Phone contact as well.
Tier 6 Training Simulation
The batty programmer in Tier 6 seems to have seen Zero in his dreams, so Zero gets free access to a training simulation. Here, he can use his weapons on a test hologram that tracks how much damage per second his weapons deal to it. Also in the simulation is a ammo refill station, and an Astro Switch that enables or disables i-frames for the test hologram.
Museum
To learn the history of Mega Man, Zero first must head to the Museum, where not only is the history of the Mega Man games held, but also the beginning of sentient robots (through government military testing and the Blues Project), the Ra Moon and Stardroid incidents, information on IC chips, the popularity of Mets, and the current development of advanced simulation technology.
Krantz and Stern's Office
The federal agents' offices are where Zero is tasked with tracking down SRARA, and given a Z-Phone contact.
Dojo
- Main article: Dojo
Only accessible after completing Mojo Dojo, Yamato Man's smaller Dojo is finally open. From here Zero can access the Boss Gallery, where Zero can refight every boss and miniboss in the game (even the joke fight against Mega Man from the game's intro).
Trivia
- Chill Man can be encountered as an NPC, who recently signed up to have his likeness be used in the upcoming festival, and worries about his face being plastered about way too much. This is a reference to his presence as a frequently-used devkit boss in Make a Good Mega Man Level 2.
- The test dummy hologram in Tier 6's Training Simulation is Dan Hibiki from the Street Fighter games, known for his overconfidence and laughable difficulty as an opponent.
Make a Good Mega Man Level: Episode Zero - Chapter 1 | |
---|---|
Stages | |
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger | |
List of Bosses | |
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata | |
Mini-Stages | |
Mega City • Dr. Wily's Secret Bunker |