Difference between revisions of "Bubukan MK-II"
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|location= | |location= | ||
|OffAppear=[[Mega Man III]] | |OffAppear=[[Mega Man III]] | ||
| − | |MaGMMLAppear= | + | |MaGMMLAppear=[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:BubukanMK-II.png]] | |sprite=[[File:BubukanMK-II.png]] | ||
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==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
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|notes= | |notes= | ||
}} | }} | ||
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===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2 | {{Damagetable2 | ||
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|notes= | |notes= | ||
}} | }} | ||
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===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|notes= | |notes= | ||
}} | }} | ||
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===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|notes= | |notes= | ||
}} | }} | ||
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===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|notes= | |notes= | ||
}} | }} | ||
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===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 14:55, 17 May 2021
| Bubukan MK-II | |||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||
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- "A modified version of Bubukan. Invincible until you approach it, where it will then spring past you and freak out on the ground, before springing back at you."
- ―Note in Bubukan MK-II's code, Megamix Engine
Bubukan MK-II is an enemy from Mega Man III. It is a modified Bubukan that vaults over targets with its own body, rather than a pole.
Bubukan MK-II was first made available in the Megamix Engine, and as such is present in the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Contents
Behavior
Bubukan MK-IIs will run forward until they get close enough to Mega Man. Once they do, their bodies spring up into the air and over him, while their legs fall offscreen. Upon landing, they wobble back and forth for a few moments, before bouncing on their springs in Mega Man's direction.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||