Difference between revisions of "Drillun"
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Spin Attaxx (talk | contribs) (I don't think you understand how the Bait Bobber works. First digit is hitting with the bobber itself. Second is the explosion released by caught enemies.) |
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| Line 12: | Line 12: | ||
|hp=3 | |hp=3 | ||
|at=5 (contact) | |at=5 (contact) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[ | + | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category= | |category= | ||
| − | |location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Forgotten Fortress]]<br>[[Changeable Caverns]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Guts Man's Asteroid]] | + | |location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Forgotten Fortress]]<br>[[Changeable Caverns]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Guts Man's Asteroid]]<br>'''MaGMML3:'''<br>[[Mega Man DEV]]<br>[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]<br>[[Crest Man (stage)|Crest Man]]<br>'''MaG48HMML:'''<br>[[Copper Cave]] |
|OffAppear=[[Mega Man: Dr. Wily's Revenge]] (Unused) | |OffAppear=[[Mega Man: Dr. Wily's Revenge]] (Unused) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Drillun.png]] | |sprite=[[File:Drillun.png]] | ||
| Line 22: | Line 22: | ||
'''Drillun''' is an unused enemy from ''[[Mega Man: Dr. Wily's Revenge]]''. It is a small drilling robot with a flat top. | '''Drillun''' is an unused enemy from ''[[Mega Man: Dr. Wily's Revenge]]''. It is a small drilling robot with a flat top. | ||
| − | Drillun was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Forgotten Fortress]], [[Changeable Caverns]], [[But It Lacked the Depth to Convince Me That This is Really Hell]], and [[Guts Man's Asteroid]]. | + | Drillun was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Forgotten Fortress]], [[Changeable Caverns]], [[But It Lacked the Depth to Convince Me That This is Really Hell]], and [[Guts Man's Asteroid]]. It later appeared in the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Copper Cave]]. |
| + | |||
| + | Drillun returned in ''[[Make a Good Mega Man Level 3]]'', and was used in the entries [[Mega Man DEV]], [[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]], and [[Crest Man (stage)|Crest Man]]. | ||
==Behavior== | ==Behavior== | ||
| Line 29: | Line 31: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 39: | Line 41: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| Line 53: | Line 56: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 60: | Line 64: | ||
|laser=1 | |laser=1 | ||
|water=1 | |water=1 | ||
| − | |tornado= | + | |tornado=4 |
| − | |thunder= | + | |thunder=3 |
|magnetic=2 | |magnetic=2 | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=2/3/Y |
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 72: | Line 89: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 84: | Line 102: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |beat=2 |
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Latest revision as of 00:59, 22 January 2025
| Drillun | |||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||
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Drillun is an unused enemy from Mega Man: Dr. Wily's Revenge. It is a small drilling robot with a flat top.
Drillun was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Forgotten Fortress, Changeable Caverns, But It Lacked the Depth to Convince Me That This is Really Hell, and Guts Man's Asteroid. It later appeared in the Make a Good 48 Hour Mega Man Level entry Copper Cave.
Drillun returned in Make a Good Mega Man Level 3, and was used in the entries Mega Man DEV, Fairly Unfocused Newcomer's Bosses And Gimmicks Stage, and Crest Man.
Contents
Behavior
Drilluns will float in the air initially, dropping down to the ground when Mega Man gets close before slowly rising back up to its starting position. Mega Man is able to stand on its head.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 2 | 4/3 | 4 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||