Difference between revisions of "Vitreous"

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|caption=
 
|caption=
 
|jname=
 
|jname=
|script=
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|script=ビトリアス
|romaji=
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|romaji=Bitoriasu
 
|altname=
 
|altname=
 
|designer=[[RedBlupi]]
 
|designer=[[RedBlupi]]
|programmer=[[RedBlupi]]
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|programmer=RedBlupi
|artist=[[RedBlupi]]
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|artist=RedBlupi
 
|hp=4
 
|hp=4
 
|at=4 (contact)<br>3 (glass wall)
 
|at=4 (contact)<br>3 (glass wall)
|weak=[[Gemini Laser]], [[Pharaoh Shot]], [[Magic Card]]{{1}}{{1R}}<br>[[Z-Burst]], [[Blank Drive]] ([[Cutter Chip]], [[Zap Chip]], [[Psycho Chip]]){{EZ}}
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|weak=[[Gemini Laser]], [[Pharaoh Shot]], [[Magic Card]]{{1}}{{1R}}<br>[[Top Spin]], [[Power Orb]]{{1R}}<br>[[Z-Burst]], [[Blank Drive]] ([[Cutter Chip]], [[Zap Chip]], [[Psycho Chip]]){{EZ}}
 
|category=
 
|category=
 
|location='''MaGMML(1R):'''<br>[[Glass Man (stage)|Glass Man]]<br>[[Hall of Fame]]<br>[[Flashback Database]]<br>'''MaGMML: Episode Zero:'''<br>[[Explosive Freefall]]
 
|location='''MaGMML(1R):'''<br>[[Glass Man (stage)|Glass Man]]<br>[[Hall of Fame]]<br>[[Flashback Database]]<br>'''MaGMML: Episode Zero:'''<br>[[Explosive Freefall]]
 
|OffAppear=
 
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|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)
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|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)
 
|appear2=
 
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|sprite=[[File:Vitreous.png]]
 
|sprite=[[File:Vitreous.png]]
 
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}}
 
{{quote|A floating psychic that creates glass barriers to shield himself. Will not attack if unprovoked.|Note in Vitreous's code|[[Make a Good Mega Man Level]]}}
 
{{quote|A floating psychic that creates glass barriers to shield himself. Will not attack if unprovoked.|Note in Vitreous's code|[[Make a Good Mega Man Level]]}}
'''Vitreous''' is an enemy from ''[[Make a Good Mega Man Level]]''. It is a floating robot that defends itself by creating large glass panes that orbit it. It appears in the entry [[Glass Man (stage)|Glass Man]], as well as the Wily stages [[Hall of Fame]] and [[Flashback Database]]. It makes a return in ''[[Make a Good Mega Man Level: Episode Zero]]''<nowiki>'</nowiki>s prologue level, [[Explosive Freefall]].
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'''Vitreous''' is an enemy from ''[[Make a Good Mega Man Level]]''. It is a floating robot that defends itself by creating large glass panes that orbit it. It appears in the entry [[Glass Man (stage)|Glass Man]], as well as the Wily stages [[Hall of Fame]] and [[Flashback Database]]. It makes a return in ''[[Make a Good Mega Man Level: Episode Zero]]''<nowiki>'s</nowiki> prologue level, [[Explosive Freefall]]. A single Vitreous also appears in ''[[Make a Good 48 Hour Mega Man Level]]'' as an NPC in [[Tier 11 (MaG48HMML)|Tier 11]], floating next to the winning entry, [[Mystic Museum]].
  
 
==Behavior==
 
==Behavior==
Vitreous floats in the air, creating four glass barriers that orbit it after a short while. When one of these walls is hit, the Vitreous will send it flying out as a projectile; otherwise, it makes no effort to attack [[Mega Man]]. Though the walls are large, firing them deprives a Vitreous of its defense, leaving it open to be attacked. When a Vitreous is destroyed, any glass barriers orbiting it drop down offscreen.
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Vitreous floats in the air, creating four glass barriers that orbit it after a short while. When one of these walls is hit, the Vitreous will send it flying out as a projectile; otherwise, it makes no effort to attack [[Mega Man]]. Though the walls are large, firing them deprives a Vitreous of its defense, leaving it open to be attacked. When a Vitreous is destroyed, any glass barriers orbiting it drop down offscreen, still capable of inflicting damage.
  
 
==Damage Table==
 
==Damage Table==
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|notes=
 
|notes=
 
}}
 
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==Trivia==
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==Notes==
* "Vitreous" is an adjective used to describe something that is either made of, or is similar in appearance to, glass.
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* The word "vitreous" is an adjective used to describe something that is either made of, or is similar in appearance to, glass.
 
* As of ''MaGMML: Episode Zero'', Vitreous is the only (non-[[Big Stomper|resprite]]) custom enemy from the original ''MaGMML'' to reappear in another ''MaGMML'' game.
 
* As of ''MaGMML: Episode Zero'', Vitreous is the only (non-[[Big Stomper|resprite]]) custom enemy from the original ''MaGMML'' to reappear in another ''MaGMML'' game.
  
 
[[Category:Enemies]][[Category:Custom Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML:EZ)]]
 
[[Category:Enemies]][[Category:Custom Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML:EZ)]]

Latest revision as of 20:42, 22 March 2025

Vitreous
Information
In-Game Information
HP: 4
Attack Damage: 4 (contact)
3 (glass wall)
Weakness(es): Gemini Laser, Pharaoh Shot, Magic Card11R
Top Spin, Power Orb1R
Z-Burst, Blank Drive (Cutter Chip, Zap Chip, Psycho Chip)EZ
Location(s): MaGMML(1R):
Glass Man
Hall of Fame
Flashback Database
MaGMML: Episode Zero:
Explosive Freefall
Misc. Information
Script: ビトリアス
Romaji: Bitoriasu
Designer(s): RedBlupi
Programmer(s): RedBlupi
Artist(s): RedBlupi
Series Information
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaG48HMML (NPC)
MaGMML: Episode Zero (Enemy)
Vitreous.png
"A floating psychic that creates glass barriers to shield himself. Will not attack if unprovoked."
―Note in Vitreous's code, Make a Good Mega Man Level

Vitreous is an enemy from Make a Good Mega Man Level. It is a floating robot that defends itself by creating large glass panes that orbit it. It appears in the entry Glass Man, as well as the Wily stages Hall of Fame and Flashback Database. It makes a return in Make a Good Mega Man Level: Episode Zero's prologue level, Explosive Freefall. A single Vitreous also appears in Make a Good 48 Hour Mega Man Level as an NPC in Tier 11, floating next to the winning entry, Mystic Museum.

Behavior

Vitreous floats in the air, creating four glass barriers that orbit it after a short while. When one of these walls is hit, the Vitreous will send it flying out as a projectile; otherwise, it makes no effort to attack Mega Man. Though the walls are large, firing them deprives a Vitreous of its defense, leaving it open to be attacked. When a Vitreous is destroyed, any glass barriers orbiting it drop down offscreen, still capable of inflicting damage.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 2 2* 2 0 1 1 2/2/3* 3
Other Notes *Can destroy glass barriers (uncharged Pharaoh Shot is reflected).

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/4 2 2* 2 3 1 1 2/3* 3 3
Other Notes *Can destroy glass barriers (uncharged Pharaoh Shot is reflected).

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Notes

  • The word "vitreous" is an adjective used to describe something that is either made of, or is similar in appearance to, glass.
  • As of MaGMML: Episode Zero, Vitreous is the only (non-resprite) custom enemy from the original MaGMML to reappear in another MaGMML game.