Difference between revisions of "The Keeper"
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| Line 12: | Line 12: | ||
|hp=15 | |hp=15 | ||
|at=4 (contact, fists, electric bar)<br>2 (ball)<br>3 (shockwave) | |at=4 (contact, fists, electric bar)<br>2 (ball)<br>3 (shockwave) | ||
| − | |weak=[[Tornado Blow]], [[ | + | |weak=[[Tornado Blow]], [[Magnetic Shockwave]], [[Beet Tiller]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Triple Blade]], [[Sakugarne]], [[Plant Barrier]]{{Megamix}} |
| − | |category= | + | |category=Bulky |
| − | |location= | + | |location='''MaGMML3:'''<br>[[Shape Woman (stage)|Shape Woman]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Pandora's Parlor]] |
|OffAppear=[[Mega Man 10]] | |OffAppear=[[Mega Man 10]] | ||
| − | |MaGMMLAppear= | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:TheKeeper.png]] | |sprite=[[File:TheKeeper.png]] | ||
}} | }} | ||
| − | '''The Keeper''' is a midboss from ''[[Mega Man 10]]''. It is a goalkeeper robot attached to a giant soccer | + | '''The Keeper''' is a midboss from ''[[Mega Man 10]]''. It is a goalkeeper robot attached to a set of giant soccer goalposts. |
| − | The Keeper is included in the [[Megamix Engine]], and | + | The Keeper is included in the [[Megamix Engine]], and was available as a devkit midboss every game made with it. It debuted in ''[[Make a Good 48 Hour Mega Man Level]]'' as the midboss of [[Yoshiatom]]'s ministage in [[Pandora's Parlor]]. It went on to appear in the ''[[Make a Good Mega Man Level 3]]'' entry [[Shape Woman (stage)|Shape Woman]], and in the same game was used in the [[NEO Pit of Pits]] sublevel "Mega Man Soccer 20XX". |
==Behavior== | ==Behavior== | ||
| Line 39: | Line 39: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 49: | Line 49: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |hornet= | + | |hornet=1 |
|jewel=1 | |jewel=1 | ||
|grab=1 | |grab=1 | ||
| − | |triple= | + | |triple=3 |
|flash=Y | |flash=Y | ||
|slash=1 | |slash=1 | ||
| Line 63: | Line 64: | ||
|wire=3 | |wire=3 | ||
|arrow=2 | |arrow=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 70: | Line 72: | ||
|laser=1 | |laser=1 | ||
|water=1 | |water=1 | ||
| − | |tornado= | + | |tornado=4 |
| − | |thunder= | + | |thunder=3 |
| − | |magnetic= | + | |magnetic=4 |
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=2/3/Y |
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 91: | Line 107: | ||
|snake=2 | |snake=2 | ||
|tengu=1/1/2 | |tengu=1/1/2 | ||
| − | |water= | + | |water=4 |
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |beat=2 |
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 103: | Line 121: | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Mega Man 10 Enemies]] | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Mega Man 10 Enemies]][[Category:Bulky Enemies]] |
Latest revision as of 03:27, 22 September 2024
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The Keeper is a midboss from Mega Man 10. It is a goalkeeper robot attached to a set of giant soccer goalposts.
The Keeper is included in the Megamix Engine, and was available as a devkit midboss every game made with it. It debuted in Make a Good 48 Hour Mega Man Level as the midboss of Yoshiatom's ministage in Pandora's Parlor. It went on to appear in the Make a Good Mega Man Level 3 entry Shape Woman, and in the same game was used in the NEO Pit of Pits sublevel "Mega Man Soccer 20XX".
Contents
Behavior
The Keeper attacks in the following pattern:
- Summon a bouncing ball from the right side of the screen, use the right fist (the one on the left side of the screen) to knock it away, then slam the fist down.
- Summon a bouncing ball from the left side of the screen, use the left fist (the one on the right side of the screen) to knock it away, then slam the fist down.
- Slam both fists down, then towards each other.
If one of The Keeper's fists is hit before it can make contact with a solid surface, it will disappear; otherwise, it will create two shockwaves where it landed as well as an earthquake that knocks Mega Man over if he's on the ground, then rise back up (for the third attack, the fists will not rise up until after they've crashed into each other or a solid surface) and return to its starting position. The fists can be stood on, allowing Mega Man to more easily reach The Keeper.
The Keeper has two creation code values:
- backSprite - Determines what sprite is used for the area behind The Keeper's head.
- type - If set to 1, the third attack in The Keeper's pattern will be different; after slamming both fists, it will raise up its right fist, and ram its left fist forwards, raising it up when it hits a solid surface. By default, this value is set to 0.
Optional electric bars are also available, based on the second battle against The Keeper in Mega Man 10.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 1 | 1 | 3 | Y | 1 | 2 | 4 | 3 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 4 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.5 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
