Difference between revisions of "Bikky Bomb"

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|hp=6 (Bikky Bomb)<br>3 (bomb)
 
|hp=6 (Bikky Bomb)<br>3 (bomb)
 
|at=6 (contact)<br>3 (bomb)
 
|at=6 (contact)<br>3 (bomb)
|weak=[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Pharaoh Shot]], [[Grab Buster]], [[Sakugarne]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Tornado Blow]], [[Beet Tiller]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Gemini Laser]], [[Grab Buster]]{{Megamix}}
 
|category=Semi Bulky
 
|category=Semi Bulky
|location=
+
|location='''MaGMML3:'''<br>[[Dangan Factory]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[A Waste of Space]]<br>[[Lasers and Platforms]]<br>[[Pandora's Parlor]]
 
|OffAppear=[[Mega Man V]]
 
|OffAppear=[[Mega Man V]]
|MaGMMLAppear=
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|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]]
 
|appear=
 
|appear=
 
|appear2=
 
|appear2=
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'''Bikky Bomb''' is an enemy from ''[[Mega Man V]]''. It is a weaponized lottery wheel robot that dispenses bouncing bombs towards targets.
 
'''Bikky Bomb''' is an enemy from ''[[Mega Man V]]''. It is a weaponized lottery wheel robot that dispenses bouncing bombs towards targets.
  
Bikky Bomb was first made available via the release of the [[Megamix Engine]], and will make its debut in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
+
Bikky Bomb was first made available via the release of the [[Megamix Engine]], and was present in the devkits for all games built with it. The first to use Bikky Bomb was ''[[Make a Good 48 Hour Mega Man Level]]'', where it appeared in the entries [[A Waste of Space]] and [[Lasers and Platforms]], as well as the [[Cartel Hideout]] stage [[Pandora's Parlor]]. It returned in ''[[Make a Good Mega Man Level 3]]'', where it was used in the entry [[Dangan Factory]] and the [[NEO Pit of Pits]] sublevel "Conveyor the Message".
  
 
==Behavior==
 
==Behavior==
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==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
{{Damagetable2M
 
{{Damagetable2M
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=2
 
|ice=2
 
|break=2
 
|break=2
 +
|tape=2/3/Y
 +
|lantern=1
 +
|prismatic=1/2/3
 +
|beet=4
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=0.5
 +
|royal=3
 +
|bait=3/1
 +
|power=1
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
 +
|beat=2
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
 
|buster=1/1/3
 
|buster=1/1/3
|time=N
+
|time=Y
 
|stone=2
 
|stone=2
 
|plant=4
 
|plant=4

Latest revision as of 21:38, 7 February 2025

Bikky Bomb
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 6 (Bikky Bomb)
3 (bomb)
Attack Damage: 6 (contact)
3 (bomb)
Weakness(es): Tornado Blow, Beet Tiller3
Salt Water48H
Gemini Laser, Grab BusterMegamix Only
Category: Semi Bulky
Location(s): MaGMML3:
Dangan Factory
NEO Pit of Pits
MaG48HMML:
A Waste of Space
Lasers and Platforms
Pandora's Parlor
Misc. Information
Script: ビッキーボム
Romaji: Bikkī Bomu
Programmer(s): Spin Attaxx
Series Information
Official Game Appearances: Mega Man V
MaGMML Game Appearances: MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy, NPC)
Megamix Engine
BikkyBomb.png
"A lotto wheel enemy from Mars's stage that spins, tosses bombs, and jumps towards you. While spinning, it reflects non-piercing weapons."
―Note in Bikky Bomb's code, Megamix Engine

Bikky Bomb is an enemy from Mega Man V. It is a weaponized lottery wheel robot that dispenses bouncing bombs towards targets.

Bikky Bomb was first made available via the release of the Megamix Engine, and was present in the devkits for all games built with it. The first to use Bikky Bomb was Make a Good 48 Hour Mega Man Level, where it appeared in the entries A Waste of Space and Lasers and Platforms, as well as the Cartel Hideout stage Pandora's Parlor. It returned in Make a Good Mega Man Level 3, where it was used in the entry Dangan Factory and the NEO Pit of Pits sublevel "Conveyor the Message".

Behavior

Bikky Bomb attacks by spinning itself for a few seconds, before tossing a bomb that bounces towards Mega Man until it destroys itself harmlessly. After tossing a bomb, it makes short jumps towards Mega Man three times before repeating the cycle. While spinning, it can't be damaged without piercing weapons.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 3 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 3 1 Y 1 2 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.5 1 0.5 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 3 3 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes