Difference between revisions of "Classical Cannon"

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|weak=[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Solar Blaze]], [[Sakugarne]]{{Megamix}}
 
|weak=[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Solar Blaze]], [[Sakugarne]]{{Megamix}}
 
|category=Cannons, bulky enemies.
 
|category=Cannons, bulky enemies.
|location=  
+
|location=[[abonded mines]
 +
 
|OffAppear=[[Mega Man 9]]
 
|OffAppear=[[Mega Man 9]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)
 
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)
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Classical Cannon attacks by shooting arcing cannonballs at regular intervals. These cannonballs will explode on contact with a solid object. It moves its barrel to track [[Mega Man]] based on his position, but is incapable of changing directions or aiming behind itself, meaning they are completely defenceless if he gets behind them. By flipping them upside down in the room editor, Classical Cannons can be placed onto ceilings.
 
Classical Cannon attacks by shooting arcing cannonballs at regular intervals. These cannonballs will explode on contact with a solid object. It moves its barrel to track [[Mega Man]] based on his position, but is incapable of changing directions or aiming behind itself, meaning they are completely defenceless if he gets behind them. By flipping them upside down in the room editor, Classical Cannons can be placed onto ceilings.
  
By default, Classical Cannons are green, but setting "col = #" in a Classical Cannon's creation code will change its color (1 makes it blue, 2 makes it yellow, 3 makes it red).
+
By default, Classical Cannons are green, but setting "col = #" in a Classical Cannon's creation code will change its color (1 makes it blue, 2 makes it yellow, 3 makes it red, 4 makes it dark blue,).
  
 
==Damage Table==
 
==Damage Table==
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* [[New Classical Cannon]]
 
* [[New Classical Cannon]]
  
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 9 Enemies]][[Category:Cannons]]
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[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 9 Enemies]][[Category:Cannons bulky enemies]]

Revision as of 15:17, 15 December 2020

{{enemy |name=Classical Cannon |image= |caption= |jname= |script=クラシカルキャノン |romaji=Kurashikaru Kyanon |altname= |designer= |programmer=Fabian |artist= |hp=6 |at=4 (contact)
4 (ball)
4 (ball explosion) |weak=Tornado Blow3
Concrete Shot48H
Solar Blaze, SakugarneMegamix Only |category=Cannons, bulky enemies. |location=[[abonded mines]

|OffAppear=Mega Man 9 |MaGMMLAppear=MaGMML3 (Enemy)
MaG48HMML (Enemy) |appear2= |sprite=ClassicalCannon.png }}

"A cannon that aims gradually based on megaman's position, it shoots in fixed directions. It can be placed on ceilings if image_yscale is -1(if gravity points down)"
―Note in Classical Cannon's code, Megamix Engine

Classical Cannon is an enemy from Mega Man 9. It is a cannon that can shoot explosive balls and aim within 90 degrees.

Classical Cannon was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.

Behavior

Classical Cannon attacks by shooting arcing cannonballs at regular intervals. These cannonballs will explode on contact with a solid object. It moves its barrel to track Mega Man based on his position, but is incapable of changing directions or aiming behind itself, meaning they are completely defenceless if he gets behind them. By flipping them upside down in the room editor, Classical Cannons can be placed onto ceilings.

By default, Classical Cannons are green, but setting "col = #" in a Classical Cannon's creation code will change its color (1 makes it blue, 2 makes it yellow, 3 makes it red, 4 makes it dark blue,).

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 4 3 0.5 3 1/5 2
Other Notes


Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 1 1 Y 1 2 4 3 2
Other Notes


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies