Difference between revisions of "Sepa Roader"
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Sepa Roader drives in one direction in a single-minded effort to ram into [[Mega Man]]. If destroyed, its cannon will fly away on a propeller while firing shots down at Mega Man. Alternatively, the cannon can be destroyed while still attached to the Sepa Roader, but this will cause the Sepa Roader to move even faster than before. | Sepa Roader drives in one direction in a single-minded effort to ram into [[Mega Man]]. If destroyed, its cannon will fly away on a propeller while firing shots down at Mega Man. Alternatively, the cannon can be destroyed while still attached to the Sepa Roader, but this will cause the Sepa Roader to move even faster than before. | ||
| − | By default, Sepa Roaders are green, but by setting col = 1 in a Sepa Roader's creation code, it will turn blue. | + | By default, Sepa Roaders are green, but by setting col = 1 in a Sepa Roader's creation code, it will turn blue. |
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==Damage Table== | ==Damage Table== | ||
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*[[Turbo Roader]] | *[[Turbo Roader]] | ||
*[[Cannon Roader]] | *[[Cannon Roader]] | ||
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[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 10 Enemies]][[Category:Grounded Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 10 Enemies]][[Category:Grounded Enemies]] | ||
Revision as of 15:25, 15 December 2020
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Sepa Roader is an enemy from Mega Man 10. It is a Mono Roader with a cannon mounted on its head.
Sepa Roader was first present in the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Contents
Behavior
Sepa Roader drives in one direction in a single-minded effort to ram into Mega Man. If destroyed, its cannon will fly away on a propeller while firing shots down at Mega Man. Alternatively, the cannon can be destroyed while still attached to the Sepa Roader, but this will cause the Sepa Roader to move even faster than before.
By default, Sepa Roaders are green, but by setting col = 1 in a Sepa Roader's creation code, it will turn blue.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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