Difference between revisions of "Giant Metall Cannon"

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Revision as of 14:39, 24 September 2024

WanderBell.png Who even are you anyways?!

This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!

"Giant Metall Cannon"
Information
In-Game Information
HP: 16
Attack Damage: 5 (cannonball)
3 (missile)
Weakness(es): Tornado Blow, Magnetic Shockwave, Banshee Wail3
Salt Water48H
Solar Blaze, Triple Blade, Slash ClawMegamix Only
Category: Mets, Bulky, Cannons
Location(s): MaGMML3:
A piece of cake, but with aesthetics
The Level Equivalent of An Old Man Rambling at You
QuintsMetFactory
Where no met has gone before
Mega Man DEV
Frenzy Reactor
Fairly Unfocused Newcomer's Bosses And Gimmicks Stage
Metall Man's Metall Factory
Underground Runaround
MaG48HMML:
Sonic Man's Spaceship
Outer Excavation
Wily Station
Programmer(s): ACESpark, Spin Attaxx
Series Information
Official Game Appearances: Mega Man IV
MaGMML Game Appearances: MaGMML3 (Midboss)
MaG48HMML (Midboss)
Megamix Engine
GiantMetallCannon.png
"A Giant Met manning a giant cannon (egads, you don't say?!). It can fire either a large shot, or a homing missile from the back."
―Note in Giant Metall Cannon's code, Megamix Engine

"Giant Metall Cannon" is a midboss from Mega Man IV. It is a massive iteration of a Metall Cannon, capable of firing large shots and missiles.

Giant Metall Cannon was first made available with the release of the Megamix Engine, and as such appeared in the devkits for all games made with it. Its MaGMML debut was in the latter game, where it appears in the entries Sonic Man's Spaceship, Outer Excavation, and Wily Station. It went on to appear in Make a Good Mega Man Level 3, and was one of the most common midbosses in that game, appearing in over nine entries.

Behavior

Giant Metall Cannons periodically slide up and down their base, occasionally stopping to fire a large cannonball that will either fly straight ahead, or go downwards in an attempt to hit Mega Man before bouncing back up. The only vulnerable point is the giant Metall's eyes, which are covered by the helmet just before the cannon fires. Fortunately, Giant Metall Cannon deals no collision damage, and the cannon can be jumped on to gain easier access to the Metall.

Starting with MaGMML3, Giant Metall Cannon has the option to fire a volley of two homing missiles (exactly the same that Gunner Joe uses) as an alternative attack. This setting is enabled in creation code, where users can make a Giant Metall Cannon fire only cannon balls (the default setting), only missiles, or both at the same time.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
GiantMetCannonCustom.png Giant Met Cannon (Bakery Man) MaGMML3 Bakery Man A bakery-themed reskin of Giant Metall Cannon, with extra HP and pink cannonballs. Darkohexar, Lynnetendo 32 5 (cannonball)
3 (missile)

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 4 0 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 1 1 1 3 Y 4 2 0 0 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 0 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
3/4/Y 1 1/2/3 4 4/3 6 0.5 1 0.5 3 3/1 1
Other Notes Damage values are identical for Giant Met Cannon (Bakery Man).

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/0 4 3 2 2
Other Notes With the Smite upgrade, all weapons do 999 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 0 2
Other Notes