Difference between revisions of "Pikashu"
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| − | *Pikashu, along with [[Alabell]], wasn't a traditional enemy in ''Mega Man V'', instead being used as proxy attackers of [[Doctor Albert W. Wily|Dr. Wily]]'s Brain Crusher machine. The fight had a (non-lethal) spiked ceiling, thus Pikashu's purpose was to lift Mega Man into it. | + | * Pikashu, along with [[Alabell]], wasn't a traditional enemy in ''Mega Man V'', instead being used as proxy attackers of [[Doctor Albert W. Wily|Dr. Wily]]'s Brain Crusher machine. The fight had a (non-lethal) spiked ceiling, thus Pikashu's purpose was to lift Mega Man into it. |
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man V Enemies]][[Category:Flying Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man V Enemies]][[Category:Flying Enemies]] | ||
Latest revision as of 15:07, 16 March 2025
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- "When on screen, it slowly flies ahead while lifting Mega Man off the ground. Hitting it stuns it, and it drops Mega Man until he hits the ground again."
- ―Note in Pikashu's code, Megamix Engine
Pikashu is one letter away from a lawsuit via The Pokémon Company an enemy from Mega Man V. It is a small flying robot with limited gravity-nullifying abilities.
Pikashu was first available with the release of the Megamix Engine, and thusly appeared in the devkits for all games made with it. The first game to use it was Make a Good Mega Man Level 3, but no entries used it; its only appearance was in the NEO Pit of Pits sublevel "Let's Go, Pikashu!". Prior to this, a Pikashu appeared in Make a Good 48 Hour Mega Man Level as an NPC on the SS Elroy, but only if every Skip Teleporter in the game was used and no other levels were cleared.
Contents
Behavior
Pikashu sits in place briefly, before generating electricity with its antennae and lifting Mega Man off the ground. While doing so, it slowly flies across the screen, and only ceases its effect either when hit with an attack, when Mega Man hits a ceiling, or when he goes off the top of the screen. Once Mega Man lands, it will attempt to lift him off the ground again.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 6 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
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| 3/4/Y | 1 | 1/2/3 | 2 | 4/3 | 4 | 1 | 2 | 1 | 3 | 1/0.5 | 3 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
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