Difference between revisions of "Super Arm"
Brash Buster (talk | contribs) |
GuardedLolz (talk | contribs) |
||
| Line 6: | Line 6: | ||
|caption= Mega Man with Super Arm equipped. | |caption= Mega Man with Super Arm equipped. | ||
|boss= [[Guts Man]] | |boss= [[Guts Man]] | ||
| − | |eagainst= | + | |eagainst= [[Cut Man]], [[Air Man]] |
|user= [[Mega Man]] | |user= [[Mega Man]] | ||
|at= | |at= | ||
| Line 19: | Line 19: | ||
===''[[Make a Good 24 Hour Mega Man Level]]''=== | ===''[[Make a Good 24 Hour Mega Man Level]]''=== | ||
| − | Super Arm is one of the weapons in Make a Good 24 Hour Mega Man Level. It has been made slightly less situational compared to ''Mega Man 1'', as it can now pick up the junk blocks from Spark Man's stage and the breakable ice blocks from [[Chill Man|Chill Man's]] stage, on top of still being able to pick up blocks specifically designed to be lifted by it. Nobody is weak to it. | + | Super Arm is one of the weapons in Make a Good 24 Hour Mega Man Level. It has been made slightly less situational compared to ''Mega Man 1'', as it can now pick up the junk blocks from Spark Man's stage and the breakable ice blocks from [[Chill Man|Chill Man's]] stage, on top of still being able to pick up blocks specifically designed to be lifted by it. Nobody is weak to it. However, certain bosses in the [[Megamix Engine]] were programmed with it as a weakness. |
| + | |||
| + | ==Damage Values== | ||
| + | ===Devkit Bosses=== | ||
| + | |||
| + | ===[[Make a Good 24 Hour Mega Man Level]]=== | ||
| + | |||
{{MaG24HMML}} | {{MaG24HMML}} | ||
[[Category:Weapons]][[Category:Make a Good 24 Hour Mega Man Level]] | [[Category:Weapons]][[Category:Make a Good 24 Hour Mega Man Level]] | ||
Revision as of 14:45, 16 July 2018
| Super Arm | ||||||||||||||||||||||||||||
| Mega Man with Super Arm equipped. | ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| | ||||||||||||||||||||||||||||
Super Arm (スーパーアーム Sūpā Āmu) is Guts Man's special weapon from Mega Man 1. While it cannot do anything on its own, it can be used to pick up certain types of blocks. These blocks can then be thrown with a parabolic curve, and if the block hits a surface, it will split into 4 smaller projectiles that fly forward.
Contents
Make a Good 24 Hour Mega Man Level
Super Arm is one of the weapons in Make a Good 24 Hour Mega Man Level. It has been made slightly less situational compared to Mega Man 1, as it can now pick up the junk blocks from Spark Man's stage and the breakable ice blocks from Chill Man's stage, on top of still being able to pick up blocks specifically designed to be lifted by it. Nobody is weak to it. However, certain bosses in the Megamix Engine were programmed with it as a weakness.
Damage Values
Devkit Bosses
Make a Good 24 Hour Mega Man Level
| Make a Good 24 Hour Mega Man Level | |
|---|---|
| Characters | |
| Mega Man • Dr. Wily | |
| Special Weapons | |
| Water Wave • Time Slow • Super Arm • Chill Spike • Rush Coil • Rush Jet | |
| Alternative Weapons | |
| Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Wire Adaptor • Super Arrow • Match Blast • Skeletup N' Pakkajoe | |
| Entries | |
| Air Trick • Breaking Ground • Flooded Temple • Nauseous Greenhouse • Pollution Park • X Factory | |
| Wily Castle | |
| Abyss Balcony • Up 'n' Duck • Wily 3 | |
| Robot Masters | |
| Centaur Man • Metal Man • Quick Man • Toad Man • Top Man | |
| Fortress Guardians | |
| Giga Count • Cloud Devil • Wily Machine Arc | |