Mega Man & Bass
Mega Man & Bass is a game in the classic Mega Man series, initially only released in Japan for the Super Famicom, but later ported to the Game Boy Advance and released internationally. True to its name, the game's playable characters consist of both Mega Man and Bass. The two characters have several differences between each other, with Mega Man being able to slide under objects and charge his buster, and Bass being able to double jump and rapidly fire his buster in 7 directions. They also get different support weapons, and their Robot Master weapons have aesthetic differences.
Unlike most Mega Man games, where the Robot Masters are fought in groups of 4-8, Robot Masters in Mega Man & Bass are made accessible by defeating specific Robot Masters in a set of three initially provided to the player. The game re-uses the art style and several enemies from Mega Man 8, including the Robot Masters Tengu Man and Astro Man (although they now provide new weapons), and the Wily 3 boss Green Devil (which is now only the intro boss). Several sound effects from Mega Man 7 are used as well.
Contents
Representation in MaGMML
Since the game re-uses several assets from Mega Man 8 and de-emphasizes new ideas, Mega Man & Bass is one of the least represented games in the MaGMML series.
Weapons
Devkit Assets
Midbosses
Gimmicks
Custom Assets
Other
- Cold Man, Magic Man, Burner Man, Pirate Man, and Dynamo Man all appear as NPCs in the hubs of MaGMML2, using custom-made 8-bit sprites. Burner Man reappears in MaGMML: Episode Zero.
- Pirate Man appears as an optional Z-Phone contact in MaGMML: Episode Zero, using a new set of sprites. He functions mostly as a nonsense-spewing joke number, though sometimes he gives actual advice.
| Official Games | |
|---|---|
| Main games | |
| 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 | |
| Side games | |
| Dr. Wily's Revenge • II • III • IV • V • Mega Man (DOS) • Wily Wars • & Bass • Challenger from the Future • Powered Up | |