Knuckle Duster

From Make a Good Mega Man Level Contest
Revision as of 02:55, 22 September 2024 by Spin Attaxx (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

WanderBell.png Who even are you anyways?!

This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!

"Knuckle Duster"
Information
In-Game Information
HP: 24
Attack Damage: 6 (contact)
Weakness(es): Tornado Blow, Rec Can, Banshee Wail3
Concrete Shot48H
Sakugarne, Plant BarrierMegamix Only
Location(s): MaGMML3:
Damp Ruins
Grassy Plains
NEO Pit of Pits
MaG48HMML:
Asinine Factory
Misc. Information
Script: "ナックルダスター"
Romaji: "Nakkuru Dasutā"
Programmer(s): ACESpark
Artist(s): ACESpark
Series Information
Official Game Appearances: Rockman & Forte: Mirai Kara no Chousensha
MaGMML Game Appearances: MaGMML3 (Midboss)
MaG48HMML (Midboss, NPC)
Megamix Engine
KnuckleDuster.png

"Knuckle Duster" is a midboss from Rockman & Forte: Mirai Kara no Chousensha. It is a large mechanical hand.

Knuckle Duster is included in the Megamix Engine, and was available as a devkit midboss for every game made with it. The first MaGMML game to use it was Make a Good 48 Hour Mega Man Level, in the entry Asinine Factory. It returned in the Make a Good Mega Man Level 3 entries Damp Ruins and Grassy Plains, and in the same game appeared in the NEO Pit of Pits sublevels "In Good Hands", "Styx Helix", and "Two Sided Facility".

Behavior

Knuckle Duster will rise up from below, grabbing a specific object and crushing it before sinking back down.

Knuckle Duster has 4 creation code values, which determine specific attributes of its pattern:

  • acceptableTarget[#] - Is used to decide what object(s) Knuckle Duster will try to destroy, with the # replaced by a number. By default, the only instance of this value is "acceptableTarget[0] = objKnuckleDusterPlatform".
  • findMegaman - Determines whether or not Knuckle Duster will aim for the "acceptableTarget" closest to Mega Man. Set to false by default.
  • chaseMegaman - Determines whether or not Knuckle Duster will chase Mega Man after all instances of "acceptableTarget" have been destroyed; if set to false, Knuckle Duster will destroy itself in such a scenario. Set to true by default.
  • restoreObjects - Determines whether or not any objects destroyed by Knuckle Duster are restored upon its defeat. Set to true by default.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 1 1 Y 1 2 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 2 4/3 4 0.5 1 1 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes