Difference between revisions of "Napalm Forest and Caves"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
Line 1: Line 1:
{{NeedsStrategy}}
 
 
{{Levelinfo  
 
{{Levelinfo  
 
|align= right
 
|align= right
Line 54: Line 53:
 
*[[Tondeall]]
 
*[[Tondeall]]
 
|gimmicks =
 
|gimmicks =
 +
*[[Destroyable Block]] ([[Solar Blaze]]
 
*[[Falling Platform]]
 
*[[Falling Platform]]
 +
*[[MM6 Conveyor]]
 
*[[Plant Man Platform]]
 
*[[Plant Man Platform]]
 
*[[Spring]]
 
*[[Spring]]
Line 70: Line 71:
 
'''Napalm Forest and Caves''' is the 11th place entry in ''Make a Good Mega Man Level.'' It is a rehash of Napalm Man's stage, with gimmicks from Plant Man's stage thrown in as well. It features multiple branching pathways.  
 
'''Napalm Forest and Caves''' is the 11th place entry in ''Make a Good Mega Man Level.'' It is a rehash of Napalm Man's stage, with gimmicks from Plant Man's stage thrown in as well. It features multiple branching pathways.  
 
==Strategy==
 
==Strategy==
 
+
This level is very long and has several branching paths. It is recommended to spare weapon energy until you need it. The first bit can be dealt with easily with [[Top Spin]] for the most part. At the first branching path, going down and left leads to an alternate path with an [[E-Tank]] at the end. Going down and right leads to a few enemy challenges involving the [[Plant Man Platform]]s. The upper path focuses on [[Spring]]s instead. After that, you will be sent to another section made with Top Spin in mind before the second branching path. The path leading right, blocked off by a [[Solar Blaze]] [[Destroyable Block]], leads to a few water-based encounters, culminating in two [[Lantern Fish]] battles and a [[Falling Platform]] spike drop. The upper route has Toad Man's geyser gimmick, as well as a few [[MM6 Conveyor]]s followed by [[Jet Bomb]]s and [[Jet Buton]]s. Finally, there is a section with [[Power Muscler]]s and [[Mizzile]]s before reaching the element.
  
 
{{MaGMML Tier 3}}
 
{{MaGMML Tier 3}}
 
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 3 Stages]]
 
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 3 Stages]]

Revision as of 13:49, 6 August 2018

11th: Napalm Forest and Caves

Make a Good Mega Man Level

MaGMML1-11-NapalmForestAndCaves1.PNG
I love the smell of this level in the morning.
"how come i wasn't the boss of the last stage i am going to sue the level maker"
―Napalm Man, in the hub, to the left of the teleporter.

Overview

Napalm Forest and Caves is the 11th place entry in Make a Good Mega Man Level. It is a rehash of Napalm Man's stage, with gimmicks from Plant Man's stage thrown in as well. It features multiple branching pathways.

Strategy

This level is very long and has several branching paths. It is recommended to spare weapon energy until you need it. The first bit can be dealt with easily with Top Spin for the most part. At the first branching path, going down and left leads to an alternate path with an E-Tank at the end. Going down and right leads to a few enemy challenges involving the Plant Man Platforms. The upper path focuses on Springs instead. After that, you will be sent to another section made with Top Spin in mind before the second branching path. The path leading right, blocked off by a Solar Blaze Destroyable Block, leads to a few water-based encounters, culminating in two Lantern Fish battles and a Falling Platform spike drop. The upper route has Toad Man's geyser gimmick, as well as a few MM6 Conveyors followed by Jet Bombs and Jet Butons. Finally, there is a section with Power Musclers and Mizziles before reaching the element.

Make a Good Mega Man Level - Tier 3
Entry Stages
Wily ComboNapalm Forest and CavesHard to See LandMaze of Death
Tier Bosses
Yoku Man1Dagger Man1R