Difference between revisions of "Choker Oh"
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|at=4 (contact)<br>2 (projectile) | |at=4 (contact)<br>2 (projectile) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow | + | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
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Revision as of 11:44, 24 September 2018
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Choker Oh is an enemy from Mega Man 6. It is a robot with heat sensors and a Guts Man-like head.
Choker Oh was first made available in the devkit for Make a Good Mega Man Level 2, but it did not appear anywhere in that game.
Contents
Behavior
Choker Ohs will stand still, firing projectiles at a steady rate. If they notice a damaging projectile approaching them, they will jump towards Mega Man.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
| Other Notes | ||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 2 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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Trivia
- As of September 2018, Choker Oh is the only pre-Megamix Engine enemy who has not appeared in any MaGMML production (not counting devkit asset showcases).
- When not counting altered versions of devkit enemies, it shares this dubious honor with Giant Metall from Mega Man 3.