Difference between revisions of "Bombomboy"
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| Line 12: | Line 12: | ||
|hp=6 | |hp=6 | ||
|at=4 (contact)<br>4 (projectile) | |at=4 (contact)<br>4 (projectile) | ||
| − | |weak=[[ | + | |weak=[[Magnetic Shockwave]], [[Ice Wall]], [[Rec Can]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Metal Blade]], [[Wheel Cutter]]{{Megamix}} |
|category=Nature | |category=Nature | ||
| − | |location= | + | |location='''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[House of Fun]]<br>[[Robogarden]]<br>[[Glitz Woman (stage)|Glitz Woman]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Robot Recycling Center]]<br>[[Fortified Base]]<br>[[Cascade]] |
|OffAppear=[[Mega Man 9]] | |OffAppear=[[Mega Man 9]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Bombomboy.png]] | |sprite=[[File:Bombomboy.png]] | ||
| Line 22: | Line 22: | ||
'''Bombomboy''' is an enemy from ''[[Mega Man 9]]''. It is a tall robot disguised as a plant. | '''Bombomboy''' is an enemy from ''[[Mega Man 9]]''. It is a tall robot disguised as a plant. | ||
| − | Bombomboy was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level | + | Bombomboy was first made available with the [[Megamix Engine]], and subsequently the devkits for all games created with it. ''[[Make a Good 48 Hour Mega Man Level]]'' was its debut, where it appeared in the entries [[Robot Recycling Center]], [[Fortified Base]], and [[Cascade]]. It returned in ''[[Make a Good Mega Man Level 3]]'', and was used in the entries [[House of Fun]], [[Robogarden]], and [[Glitz Woman (stage)|Glitz Woman]]; as well as in the [[Weapon Tutorials|Contest Weapon Playground]], and the [[NEO Pit of Pits]] sublevels "Fireproof Hero", "Hard Example", "Jungle Wrecker", and "Wizardly Trap". |
==Behavior== | ==Behavior== | ||
| Line 29: | Line 29: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=3 | |metal=3 | ||
| Line 41: | Line 41: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 57: | Line 56: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 69: | Line 67: | ||
|ice=3 | |ice=3 | ||
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=2 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=1 | ||
| + | |rec=5/4 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 80: | Line 89: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 92: | Line 100: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Latest revision as of 03:02, 24 January 2025
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Bombomboy is an enemy from Mega Man 9. It is a tall robot disguised as a plant.
Bombomboy was first made available with the Megamix Engine, and subsequently the devkits for all games created with it. Make a Good 48 Hour Mega Man Level was its debut, where it appeared in the entries Robot Recycling Center, Fortified Base, and Cascade. It returned in Make a Good Mega Man Level 3, and was used in the entries House of Fun, Robogarden, and Glitz Woman; as well as in the Contest Weapon Playground, and the NEO Pit of Pits sublevels "Fireproof Hero", "Hard Example", "Jungle Wrecker", and "Wizardly Trap".
Contents
Behavior
Bombomboy remains idle until Mega Man moves close enough to them, at which point they will jump into the air. At the height of their jump, they shoot two projectiles that drop down in opposite directions.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 3 | 3 | 2 | ||||||||||||
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| 2/3/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||