Difference between revisions of "Gunner Joe"
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|hp=5 | |hp=5 | ||
|at=4 (contact)<br>3 (missile) | |at=4 (contact)<br>3 (missile) | ||
| − | |weak=[[Laser Trident]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Concrete Shot]]{{48H}}<br> | + | |weak=[[Laser Trident]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Prismatic Laser]], [[Banshee Wail]], [[Power Line]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Magic Card]], [[Slash Claw]], [[Sakugarne]], [[Wire Adaptor]], [[Power Stone]], [[Block Dropper]]{{Megamix}} |
|category=Flying, Joes | |category=Flying, Joes | ||
| − | |location= | + | |location='''MaGMML3:'''<br>[[Hunter Tower]]<br>[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Twilight Fortress]]<br>[[Mystic Museum]] |
|OffAppear=[[Mega Man IV]] | |OffAppear=[[Mega Man IV]] | ||
| − | |MaGMMLAppear=[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] |
|appear= | |appear= | ||
|appear2= | |appear2= | ||
| Line 24: | Line 24: | ||
'''Gunner Joe''' is an enemy from ''[[Mega Man IV]]''. It is a [[Sniper Joe]] piloting a small spaceship armed with missiles. | '''Gunner Joe''' is an enemy from ''[[Mega Man IV]]''. It is a [[Sniper Joe]] piloting a small spaceship armed with missiles. | ||
| − | Gunner Joe was first made available with the [[Megamix Engine]], and as such was present in the devkits for ''[[Make a Good Mega Man Level | + | Gunner Joe was first made available with the [[Megamix Engine]], and as such was present in the devkits for all games built with it. The first to use Gunner Joe was ''[[Make a Good 48 Hour Mega Man Level]]'', in which it appeared in the entries [[Twilight Fortress]] and [[Mystic Museum]]. It returned in ''[[Make a Good Mega Man Level 3]]'' for the entries [[Hunter Tower]] and [[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]], and the [[NEO Pit of Pits]] sublevels "Did We Forget Something?" and "Nombrellan Corporation Infiltration". |
==Behavior== | ==Behavior== | ||
| Line 31: | Line 31: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 43: | Line 43: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 59: | Line 58: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 71: | Line 69: | ||
|ice=4 | |ice=4 | ||
|break=2 | |break=2 | ||
| + | |tape=3/4/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=2/3/4 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=5 | ||
| + | |propeller=1 | ||
| + | |cable=2 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=1/0.5 | ||
| + | |power=3 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 82: | Line 91: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 94: | Line 102: | ||
|concrete=5 | |concrete=5 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |time= | + | |time=Y |
|stone=4 | |stone=4 | ||
|plant=4 | |plant=4 | ||
Latest revision as of 22:13, 5 February 2025
| Gunner Joe | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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- "Space: the final frontier. These are the voyages of the starship Gunner Joe. Its constant mission: to destroy Mega Man. To use homing missiles and diving attacks. To boldly go where no Joe has gone before!"
- ―Note in Gunner Joe's code, Megamix Engine
Gunner Joe is an enemy from Mega Man IV. It is a Sniper Joe piloting a small spaceship armed with missiles.
Gunner Joe was first made available with the Megamix Engine, and as such was present in the devkits for all games built with it. The first to use Gunner Joe was Make a Good 48 Hour Mega Man Level, in which it appeared in the entries Twilight Fortress and Mystic Museum. It returned in Make a Good Mega Man Level 3 for the entries Hunter Tower and Fairly Unfocused Newcomer's Bosses And Gimmicks Stage, and the NEO Pit of Pits sublevels "Did We Forget Something?" and "Nombrellan Corporation Infiltration".
Contents
Behavior
Gunner Joes float in place, before swooping down in an attempt to hit Mega Man. After reaching his level, they swoop back up to the top of the screen before repeating the process. Frequently, they will fire a homing missile at Mega Man (provided one they already fired doesn't still exist), which relentlessly pursues him until it is destroyed.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 2 | 3 | 1/5 | 4 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 1 | 1 | 1 | Y | 4 | 2 | 4 | 6 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 3 | 4 | 1 | 6 | 3 | 1 | 4 | 2 | ||||||||||||
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| 3/4/Y | 1 | 2/3/4 | 2 | 4/3 | 5 | 1 | 2 | 1 | 3 | 1/0.5 | 3 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | 2 | |
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||