Difference between revisions of "Gunner Joe"

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(Created page with "{{enemy |name=Gunner Joe |image=230px|Artwork by Capcom |caption=Artwork by Capcom |jname= |script=ガンナージョー |romaji=Gannā Jō |altname=...")
 
 
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|hp=5
 
|hp=5
 
|at=4 (contact)<br>3 (missile)
 
|at=4 (contact)<br>3 (missile)
|weak=[[Laser Trident]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Pharaoh Shot]], [[Magic Card]], [[Slash Claw]], [[Sakugarne]], [[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}}
+
|weak=[[Laser Trident]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Prismatic Laser]], [[Banshee Wail]], [[Power Line]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Magic Card]], [[Slash Claw]], [[Sakugarne]], [[Wire Adaptor]], [[Power Stone]], [[Block Dropper]]{{Megamix}}
 
|category=Flying, Joes
 
|category=Flying, Joes
|location=
+
|location='''MaGMML3:'''<br>[[Hunter Tower]]<br>[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Twilight Fortress]]<br>[[Mystic Museum]]
 
|OffAppear=[[Mega Man IV]]
 
|OffAppear=[[Mega Man IV]]
|MaGMMLAppear=
+
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]]
 
|appear=  
 
|appear=  
 
|appear2=  
 
|appear2=  
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'''Gunner Joe''' is an enemy from ''[[Mega Man IV]]''. It is a [[Sniper Joe]] piloting a small spaceship armed with missiles.
 
'''Gunner Joe''' is an enemy from ''[[Mega Man IV]]''. It is a [[Sniper Joe]] piloting a small spaceship armed with missiles.
  
Gunner Joe was first made available with the [[Megamix Engine]], and as such was present in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
+
Gunner Joe was first made available with the [[Megamix Engine]], and as such was present in the devkits for all games built with it. The first to use Gunner Joe was ''[[Make a Good 48 Hour Mega Man Level]]'', in which it appeared in the entries [[Twilight Fortress]] and [[Mystic Museum]]. It returned in ''[[Make a Good Mega Man Level 3]]'' for the entries [[Hunter Tower]] and [[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]], and the [[NEO Pit of Pits]] sublevels "Did We Forget Something?" and "Nombrellan Corporation Infiltration".
  
 
==Behavior==
 
==Behavior==
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==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
{{Damagetable2M
 
{{Damagetable2M
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=4
 
|ice=4
 
|break=2
 
|break=2
 +
|tape=3/4/Y
 +
|lantern=1
 +
|prismatic=2/3/4
 +
|beet=2
 +
|rec=4/3
 +
|banshee=5
 +
|propeller=1
 +
|cable=2
 +
|shoes=1
 +
|royal=3
 +
|bait=1/0.5
 +
|power=3
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=5
 
|concrete=5
 
|homing=2
 
|homing=2
 +
|beat=2
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
 
|buster=1/1/3
 
|buster=1/1/3
|time=N
+
|time=Y
 
|stone=4
 
|stone=4
 
|plant=4
 
|plant=4
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|notes=
 
|notes=
 
}}
 
}}
 
==Related Enemies==
 
*[[Sniper Joe]]
 
*[[Returning Sniper Joe]]
 
*[[Sniper Armor]]
 
*[[Hammer Joe]]
 
*[[Skeleton Joe]]
 
*[[Apache Joe]]
 
*[[Crystal Joe]]
 
*[[Rider Joe]]
 
*[[Cannon Joe]]
 
*[[Truck Joe]]
 
*[[Machine Gun Joe]]
 
*[[Returning Machine Gun Joe]]
 
*[[Piriparee]]
 
*[[Morning Joe]]
 
*[[Hammer Joe (Mega Man World)]]
 
*[[Super Joe]]
 
*[[Koopa Joe]]
 
*[[Koopa Hopper]]
 
*[[Boomerang Joe]]
 
*[[Shooter Joe]]
 
*[[Grenader Joe]]
 
*[[Toad Joe]]
 
*[[Crawler Joe]]
 
*[[Hazmat Joe]]
 
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man IV Enemies]][[Category:Flying Enemies]][[Category:Joes]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man IV Enemies]][[Category:Flying Enemies]][[Category:Joes]]

Latest revision as of 22:13, 5 February 2025

Gunner Joe
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 5
Attack Damage: 4 (contact)
3 (missile)
Weakness(es): Laser Trident, Tornado Blow, Ice Wall, Mix Tape, Prismatic Laser, Banshee Wail, Power Line3
Concrete Shot48H
Magic Card, Slash Claw, Sakugarne, Wire Adaptor, Power Stone, Block DropperMegamix Only
Category: Flying, Joes
Location(s): MaGMML3:
Hunter Tower
Fairly Unfocused Newcomer's Bosses And Gimmicks Stage
NEO Pit of Pits
MaG48HMML:
Twilight Fortress
Mystic Museum
Misc. Information
Script: ガンナージョー
Romaji: Gannā Jō
Programmer(s): Spin Attaxx
Series Information
Official Game Appearances: Mega Man IV
MaGMML Game Appearances: MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
Megamix Engine
GunnerJoe.png
"Space: the final frontier. These are the voyages of the starship Gunner Joe. Its constant mission: to destroy Mega Man. To use homing missiles and diving attacks. To boldly go where no Joe has gone before!"
―Note in Gunner Joe's code, Megamix Engine

Gunner Joe is an enemy from Mega Man IV. It is a Sniper Joe piloting a small spaceship armed with missiles.

Gunner Joe was first made available with the Megamix Engine, and as such was present in the devkits for all games built with it. The first to use Gunner Joe was Make a Good 48 Hour Mega Man Level, in which it appeared in the entries Twilight Fortress and Mystic Museum. It returned in Make a Good Mega Man Level 3 for the entries Hunter Tower and Fairly Unfocused Newcomer's Bosses And Gimmicks Stage, and the NEO Pit of Pits sublevels "Did We Forget Something?" and "Nombrellan Corporation Infiltration".

Behavior

Gunner Joes float in place, before swooping down in an attempt to hit Mega Man. After reaching his level, they swoop back up to the top of the screen before repeating the process. Frequently, they will fire a homing missile at Mega Man (provided one they already fired doesn't still exist), which relentlessly pursues him until it is destroyed.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 2 3 1/5 4
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 1 1 1 1 Y 4 2 4 6 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 4 1 6 3 1 4 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
3/4/Y 1 2/3/4 2 4/3 5 1 2 1 3 1/0.5 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 5 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 4 2
Other Notes