Difference between revisions of "Waltriot"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer= | + | |programmer=[[Fabian]] |
|artist= | |artist= | ||
|hp=2 (Waltriot)<br>1 (missile) | |hp=2 (Waltriot)<br>1 (missile) | ||
|at=3 (contact, missile) | |at=3 (contact, missile) | ||
| − | |weak=[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Tornado Blow]], [[Thunder Beam]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Plant Barrier]]{{Megamix}} |
|category= | |category= | ||
| − | |location= | + | |location='''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[The Haymay Trials]]<br>[[Hunter Tower]]<br>[[An Underwater Adventure? Wow!]]<br>[[Nowhere yet everywhere: When the world may loop]]<br>[[Luminous Tower Ascent]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Combustion Castle]] |
|OffAppear=[[Mega Man 10]] | |OffAppear=[[Mega Man 10]] | ||
| − | |MaGMMLAppear=[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Waltriot.png]] | |sprite=[[File:Waltriot.png]] | ||
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'''Waltriot''' is an enemy from ''[[Mega Man 10]]''. It is a small wheeled missile launcher that can move on walls and ceilings. | '''Waltriot''' is an enemy from ''[[Mega Man 10]]''. It is a small wheeled missile launcher that can move on walls and ceilings. | ||
| − | Waltriot is included in the [[Megamix Engine]], and | + | Waltriot is included in the [[Megamix Engine]], and was available as a devkit enemy for every game made with the engine, beginning with ''[[Make a Good 48 Hour Mega Man Level]]'', which used it in the entry [[Combustion Castle]]. Waltriot returned in a larger capacity in ''[[Make a Good Mega Man Level 3]]'', where it appeared in the entries [[The Haymay Trials]], [[Hunter Tower]], [[An Underwater Adventure? Wow!]], [[Nowhere yet everywhere: When the world may loop]], and [[Luminous Tower Ascent]], as well as in the [[Weapon Tutorials#Alter Playground|Alter Playground]], and the [[NEO Pit of Pits]] sublevels "Gravity Game" and "HippoThesis". |
==Behavior== | ==Behavior== | ||
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|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
Latest revision as of 02:23, 10 October 2024
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Waltriot is an enemy from Mega Man 10. It is a small wheeled missile launcher that can move on walls and ceilings.
Waltriot is included in the Megamix Engine, and was available as a devkit enemy for every game made with the engine, beginning with Make a Good 48 Hour Mega Man Level, which used it in the entry Combustion Castle. Waltriot returned in a larger capacity in Make a Good Mega Man Level 3, where it appeared in the entries The Haymay Trials, Hunter Tower, An Underwater Adventure? Wow!, Nowhere yet everywhere: When the world may loop, and Luminous Tower Ascent, as well as in the Alter Playground, and the NEO Pit of Pits sublevels "Gravity Game" and "HippoThesis".
Contents
Behavior
Waltriots will move back and forth in a limited space, stopping to shoot a homing missile once it has moved a certain amount. If a Waltriot isn't connected to a solid surface, it will destroy itself.
Waltriots can be rotated to change what type of surface they move on, allowing them to be positioned on walls, ceilings, and even slopes. The only drawback to this is that they cannot be placed on ceilings by flipping them vertically (only rotating them 180 degrees will work).
By default, Waltriots are blue, but by setting "col = 1" in a Waltriots's creation code, it will turn pink. Waltriots can also have the following attributes customized in creation code:
- How fast they move (default is 1.65).
- How much they move left or right from their perspective (-1 will make these infinite; default value for both directions is 32)
- How much it moves in pixels before shooting a missile (default is 128)
- Direction it moves upon spawning (will be to its right if not specified or if set to 1, and to its left if set to -1)
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 2 | 4/3 | 4 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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