Difference between revisions of "Choker Oh"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
(Created page with "{{enemy |name=Choker Oh |image=230px|Artwork by Capcom |caption=Artwork by Capcom |jname= |script=チョーカーオー |romaji=Chōkāō |altname= |d...")
 
m
Line 8: Line 8:
 
|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=
+
|programmer=[[Entity1037]]
 
|artist=
 
|artist=
 
|hp=5
 
|hp=5
 
|at=4 (contact)<br>2 (projectile)
 
|at=4 (contact)<br>2 (projectile)
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Magnetic Shockwave]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Semi Bulky
 
|category=Semi Bulky
 
|location=
 
|location=
Line 60: Line 60:
 
|laser=1
 
|laser=1
 
|water=1
 
|water=1
|tornado=2
+
|tornado=4
 
|thunder=2
 
|thunder=2
 
|magnetic=2
 
|magnetic=2

Revision as of 11:44, 24 September 2018

Choker Oh
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 5
Attack Damage: 4 (contact)
2 (projectile)
Weakness(es): Sakugarne2
Tornado Blow3
Salt Water, Concrete Shot48H
Gemini Laser, Top Spin, Black Hole Bomb, Grab Buster, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Semi Bulky
Misc. Information
Script: チョーカーオー
Romaji: Chōkāō
Programmer(s): Entity1037
Series Information
Official Game Appearances: Mega Man 6
ChokerOh.png

Choker Oh is an enemy from Mega Man 6. It is a robot with heat sensors and a Guts Man-like head.

Choker Oh was first made available in the devkit for Make a Good Mega Man Level 2, but it did not appear anywhere in that game.

Behavior

Choker Ohs will stand still, firing projectiles at a steady rate. If they notice a damaging projectile approaching them, they will jump towards Mega Man.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 2 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 3 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Trivia

  • As of September 2018, Choker Oh is the only pre-Megamix Engine enemy who has not appeared in any MaGMML production (not counting devkit asset showcases).
    • When not counting altered versions of devkit enemies, it shares this dubious honor with Giant Metall from Mega Man 3.