Difference between revisions of "Shigaraky"
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|programmer=[[Entity1037]] | |programmer=[[Entity1037]] | ||
|artist= | |artist= | ||
| − | |hp=2 | + | |hp=2{{1}}<br>4{{2}}{{3}} |
|at=4 (contact)<br>3 (ball) | |at=4 (contact)<br>3 (ball) | ||
|weak=[[Magic Card]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | |weak=[[Magic Card]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | ||
|category=Semi Bulky, Nature | |category=Semi Bulky, Nature | ||
| − | |location='''MaGMML2:'''<br>[[Enhanced Mobility]]<br>[[Escape Sequence]]<br>[[Reality Core]] | + | |location='''MaGMML2:'''<br>[[Enhanced Mobility]]<br>[[Escape Sequence]]<br>[[Reality Core]]<br>'''MaGMML1R:'''<br>[[Flashback Database]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy) |
|appear2= | |appear2= | ||
|sprite=[[File:Shigaraky.png]] | |sprite=[[File:Shigaraky.png]] | ||
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'''Shigaraky''' is an enemy from ''[[Mega Man 6]]''. It is a tanuki robot built by [[Doctor Albert W. Wily|Dr. Wily]]. | '''Shigaraky''' is an enemy from ''[[Mega Man 6]]''. It is a tanuki robot built by [[Doctor Albert W. Wily|Dr. Wily]]. | ||
| − | Shigaraky was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Shigaraky was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but it did not appear anywhere in that game. ''[[Make a Good Mega Man Level Remastered]]'' would later include them in the remastered Wily stage [[Flashback Database]]. |
Shigaraky returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Enhanced Mobility]] and [[Escape Sequence]], as well as the Wily stage [[Reality Core]]. | Shigaraky returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Enhanced Mobility]] and [[Escape Sequence]], as well as the Wily stage [[Reality Core]]. | ||
==Behavior== | ==Behavior== | ||
| − | + | Shigarakys will sit still, periodically firing a bouncing ball. | |
==Damage Table== | ==Damage Table== | ||
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|phar=2/2/3<br>1/5 | |phar=2/2/3<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
| − | |notes=Top row is damage in '' | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine}} |
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
Revision as of 10:27, 4 June 2019
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- "A robot tanuki that fires large spheres from a hatch down below. Obvious joke is obvious."
- ―Note in Shigaraky's code, Megamix Engine
Shigaraky is an enemy from Mega Man 6. It is a tanuki robot built by Dr. Wily.
Shigaraky was first made available in the devkit for the original Make a Good Mega Man Level, but it did not appear anywhere in that game. Make a Good Mega Man Level Remastered would later include them in the remastered Wily stage Flashback Database.
Shigaraky returned in Make a Good Mega Man Level 2, where it appeared in the entries Enhanced Mobility and Escape Sequence, as well as the Wily stage Reality Core.
Contents
Behavior
Shigarakys will sit still, periodically firing a bouncing ball.
Damage Table
Make a Good Mega Man Level
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2 3 |
2 3 |
2 2 |
0 3 |
1 0.5 |
1 3 |
2/2/3 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||