Difference between revisions of "Hammerfall"
Spin Attaxx (talk | contribs) (Created page with "{{Conjectural}} {{enemy |name="Hammerfall" |image= |caption= |jname= |script="ハンマーフォール" |romaji="Hanmāfōru" |altname= |designer= |programmer=ACESpark |ar...") |
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Revision as of 22:53, 17 May 2021
This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!
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"Hammerfall" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a robot modelled after a hammerhead shark.
Hammerfall was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Contents
Behavior
Hammerfall floats in one spot, but will fall downwards when Mega Man gets close enough to them (how close he needs to be can be changed via the "radius" variable with creation code). Once they hit the ground, they create four rocks that fly down in an arc, before rising back up to their original spot. How long a Hammerfall takes to rise back up can also be changed with creation code, by changing the value of the "cooldownSmashed" variable.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 3 | 1 | 1 | Y | 5 | 3 | 3 | 3 | 3 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 3 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 6 | 2 | 2 | |||||
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