Difference between revisions of "Peat"
Spin Attaxx (talk | contribs) |
Spin Attaxx (talk | contribs) |
||
| Line 8: | Line 8: | ||
|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[Entity1037]] | + | |programmer=[[ThatEntityGirl|Entity1037]] |
|artist= | |artist= | ||
|hp=2 | |hp=2 | ||
|at=3 (contact) | |at=3 (contact) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[ | + | |weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Wire Adaptor]], [[Flame Mixer]], [[Concrete Shot]], [[Power Stone]], [[Block Dropper]]{{Megamix}} |
|category=Cluster, Bird, Flying, Nature | |category=Cluster, Bird, Flying, Nature | ||
|location='''MaGMML2:'''<br>[[The Pit of Pits]] | |location='''MaGMML2:'''<br>[[The Pit of Pits]] | ||
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Peat.png]] | |sprite=[[File:Peat.png]] | ||
}} | }} | ||
| − | '''Peat''' is an enemy from ''[[Mega Man 6]]''. It is a robot bird modeled after Beat that hatches from eggs. | + | '''Peat''' is an enemy from ''[[Mega Man 6]]''. It is a robot bird modeled after [[Beat]] that hatches from eggs. |
| − | Peat was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the [[The Pit of Pits|Pit of Pits]] sub-level "Typical Miniboss Fights". | + | Peat was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the [[The Pit of Pits|Pit of Pits]] sub-level "Typical Miniboss Fights". A single Peat named Lt. Sinc later appeared as an NPC in [[Sarge]]'s [[Weapon Tutorials|Special Weapons Bootcamp]] (where it apologises for the lack of a Beat tutorial), but as an enemy it went completely unused. |
==Behavior== | ==Behavior== | ||
| Line 79: | Line 79: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | ===Make a Good 48 Hour Mega Man Level=== | + | ===Make a Good 48 Hour Mega Man Level{{Megamix}}=== |
| − | {{ | + | {{Damagetable48HM |
|buster=1/1/3 | |buster=1/1/3 | ||
|flame=4 | |flame=4 | ||
| Line 102: | Line 102: | ||
|notes= | |notes= | ||
}} | }} | ||
| + | ==Trivia== | ||
| + | * Lt. Sinc in ''MaG48HMML'' is named as a tribute to [[MaestroSinc]], who was the first person to notice Beat as an extra weapon in ''MaG48HMML''<nowiki>'s</nowiki> trailer (several weeks after it was uploaded). | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Cluster Enemies]][[Category:Bird Enemies]][[Category:Flying Enemies]][[Category:Nature Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Cluster Enemies]][[Category:Bird Enemies]][[Category:Flying Enemies]][[Category:Nature Enemies]] | ||
Revision as of 14:30, 18 October 2022
| Peat | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
Peat is an enemy from Mega Man 6. It is a robot bird modeled after Beat that hatches from eggs.
Peat was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the Pit of Pits sub-level "Typical Miniboss Fights". A single Peat named Lt. Sinc later appeared as an NPC in Sarge's Special Weapons Bootcamp (where it apologises for the lack of a Beat tutorial), but as an enemy it went completely unused.
Contents
Behavior
Peats will slowly rise up from their spawning position while inside an egg. If the egg reaches a certain position or takes damage, it will hatch, and the Peat inside will fly towards Mega Man.
Peats will be spawned regardless of how many are destroyed or fly off-screen. The only way to stop the Peats from despawning is to put an X Block over their spawning point.
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 3 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 3 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
| ||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||
Trivia
- Lt. Sinc in MaG48HMML is named as a tribute to MaestroSinc, who was the first person to notice Beat as an extra weapon in MaG48HMML's trailer (several weeks after it was uploaded).