Difference between revisions of "Quick Man"
From Make a Good Mega Man Level Contest
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|romaji = Kuikkuman | |romaji = Kuikkuman | ||
|number= DWN-012 | |number= DWN-012 | ||
| − | |designer= | + | |designer= Hirofumi Mizoguchi |
|programmer= NaOH | |programmer= NaOH | ||
|gender= Male | |gender= Male | ||
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He appears in [[Make a Good Mega Man Level]] as an NPC, and in [[Make a Good Mega Man Level 2]] as an NPC in [[Tier 8 (MaGMML2)|Tier 8]]. | He appears in [[Make a Good Mega Man Level]] as an NPC, and in [[Make a Good Mega Man Level 2]] as an NPC in [[Tier 8 (MaGMML2)|Tier 8]]. | ||
| − | Quick Man appears in MaGMML2 as a boss in The Arena,and in MaG24HMML as the boss of [[Breaking Ground]], | + | Quick Man appears in MaGMML2 as a boss in [[The Arena]], and in MaG24HMML as the boss of [[Breaking Ground]], though not as a devkit boss for the now public MaGMML2 devkit. |
==Battle== | ==Battle== | ||
| − | Quick Man will jump three times , shooting a trio of Quick Boomerangs | + | Quick Man will jump three times, shooting a trio of Quick Boomerangs at the peak of his second jump, and then run at full speed trying to tackle Mega Man, before repeating this pattern. The Quick Boomerangs aim towards Mega Man when they return. |
==Damage Table== | ==Damage Table== | ||
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| arrow = 1 | | arrow = 1 | ||
| flash = Y | | flash = Y | ||
| − | | notes = Flash Stopper & Cyber Distorter drains health, | + | | notes = Flash Stopper & Cyber Distorter drains health, though Flash Stopper runs out quicker in his boss room in MaGMML2, so, if possible, it is recommended to use Cyber Distorter. |
}} | }} | ||
Revision as of 19:37, 21 May 2018
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||
| DWN-012 | |||||||||||||||||||||||||||||||||||||||||||
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Quick Man is a boss from Mega Man 2. He is a combat robot made by Dr. Wily using Elec Man's design as a base.
He appears in Make a Good Mega Man Level as an NPC, and in Make a Good Mega Man Level 2 as an NPC in Tier 8.
Quick Man appears in MaGMML2 as a boss in The Arena, and in MaG24HMML as the boss of Breaking Ground, though not as a devkit boss for the now public MaGMML2 devkit.
Battle
Quick Man will jump three times, shooting a trio of Quick Boomerangs at the peak of his second jump, and then run at full speed trying to tackle Mega Man, before repeating this pattern. The Quick Boomerangs aim towards Mega Man when they return.
Damage Table
| Make a Good 24 Hour Mega Man Level | |
|---|---|
| Characters | |
| Mega Man • Dr. Wily | |
| Special Weapons | |
| Water Wave • Time Slow • Super Arm • Chill Spike • Rush Coil • Rush Jet | |
| Alternative Weapons | |
| Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Wire Adaptor • Super Arrow • Match Blast • Skeletup N' Pakkajoe | |
| Entries | |
| Air Trick • Breaking Ground • Flooded Temple • Nauseous Greenhouse • Pollution Park • X Factory | |
| Wily Castle | |
| Abyss Balcony • Up 'n' Duck • Wily 3 | |
| Robot Masters | |
| Centaur Man • Metal Man • Quick Man • Toad Man • Top Man | |
| Fortress Guardians | |
| Giga Count • Cloud Devil • Wily Machine Arc | |