Difference between revisions of "New Shotman"

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(Created page with "{{enemy |name= New Shotman |image= 230px|Artwork by Capcom |caption= Artwork by Capcom |jname= |script= ニューショットマン |romaji= Nyū Sh...")
 
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|at=4 (contact), 2 (projectile)
 
|at=4 (contact), 2 (projectile)
 
|weak= [[Pharaoh Shot]], [[Gemini Laser]] (MaGMML1)<br>[[Sakugarne]] (MaGMML2)
 
|weak= [[Pharaoh Shot]], [[Gemini Laser]] (MaGMML1)<br>[[Sakugarne]] (MaGMML2)
|location='''MaGMML1:'''<br>[[Midnight Snow]]<br>[[Sunset Siege]]<br>[[Maze of Death]]<br>[[Wily Stage 1 (MaGMML1)|Wily Stage 1]]<br>'''MaGMML2:'''<br>[[Quirky Unconsistent Incomprehensible Nonsensical Track]]<br>[[The Fall]]<br>[[Dragon Lab Lair]]<br>[[Combust Man (stage)|Combust Man]]<br>[[Forgotten Fortress]]<br>[[Joe Destruction Co.]]<br>[[Jungle Base]]<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Quint Stage]]<br>[[Ruined Lab]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Nauseous Greenhouse]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Universe City V]]
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|location='''MaGMML1:'''<br>[[Midnight Snow]]<br>[[Sunset Siege]]<br>[[Maze of Death]]<br>[[SnoruntPyro's Stage]]<br>'''MaGMML2:'''<br>[[Quirky Unconsistent Incomprehensible Nonsensical Track]]<br>[[The Fall]]<br>[[Dragon Lab Lair]]<br>[[Combust Man (stage)|Combust Man]]<br>[[Forgotten Fortress]]<br>[[Joe Destruction Co.]]<br>[[Jungle Base]]<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Quint Stage]]<br>[[Ruined Lab]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Nauseous Greenhouse]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Universe City V]]
 
|OffAppear= Mega Man 3<br>Mega Man II
 
|OffAppear= Mega Man 3<br>Mega Man II
 
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)
 
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)
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'''New Shotman''' is an enemy from ''Mega Man 3''. It is an upgraded [[Crazy Cannon]] with a set of cannons on the edges of its head and another cannon on top of its head.
 
'''New Shotman''' is an enemy from ''Mega Man 3''. It is an upgraded [[Crazy Cannon]] with a set of cannons on the edges of its head and another cannon on top of its head.
  
New Shotman was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Midnight Snow]], [[Sunset Siege]], and [[Maze of Death]], as well as in [[Wily Stage 1 (MaGMML1)|the first Wily stage]].
+
New Shotman was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Midnight Snow]], [[Sunset Siege]], and [[Maze of Death]], as well as in [[SnoruntPyro's Stage]].
  
 
New Shotman has returned in every ''MaGMML'' game to date. In ''[[Make a Good Mega Man Level 2]]'', it appears in 10 entries, plus the [[Wily Star II]] stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Hot Liquid Sector", "Overwater Atmosphere", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number nine). It also appears in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Nauseous Greenhouse]], and the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Universe City V]].
 
New Shotman has returned in every ''MaGMML'' game to date. In ''[[Make a Good Mega Man Level 2]]'', it appears in 10 entries, plus the [[Wily Star II]] stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Hot Liquid Sector", "Overwater Atmosphere", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number nine). It also appears in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Nauseous Greenhouse]], and the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Universe City V]].

Revision as of 23:13, 11 August 2018

New Shotman
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 5
Attack Damage: 4 (contact), 2 (projectile)
Weakness(es): Pharaoh Shot, Gemini Laser (MaGMML1)
Sakugarne (MaGMML2)
Location(s): MaGMML1:
Midnight Snow
Sunset Siege
Maze of Death
SnoruntPyro's Stage
MaGMML2:
Quirky Unconsistent Incomprehensible Nonsensical Track
The Fall
Dragon Lab Lair
Combust Man
Forgotten Fortress
Joe Destruction Co.
Jungle Base
Holy Crap, Mega Man Can Airslide?
Quint Stage
Ruined Lab
Reality Core
Null and Void
The Pit of Pits
MaG24HMML:
Nauseous Greenhouse
MaGMML3 Judge Application Levels:
Universe City V
Misc. Information
Script: ニューショットマン
Romaji: Nyū Shottoman
Series Information
Official Game Appearances: Mega Man 3
Mega Man II
MaGMML Game Appearances: MaGMML1 (Enemy)
MaGMML2 (Enemy)
MaG24HMML (Enemy)
MaGMML3 Judge Application Levels (Enemy)
NewShotman.png

New Shotman is an enemy from Mega Man 3. It is an upgraded Crazy Cannon with a set of cannons on the edges of its head and another cannon on top of its head.

New Shotman was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries Midnight Snow, Sunset Siege, and Maze of Death, as well as in SnoruntPyro's Stage.

New Shotman has returned in every MaGMML game to date. In Make a Good Mega Man Level 2, it appears in 10 entries, plus the Wily Star II stage Reality Core, the Tier X stage Null and Void, and the Pit of Pits sub-levels "Hot Liquid Sector", "Overwater Atmosphere", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number nine). It also appears in the Make a Good 24 Hour Mega Man Level entry Nauseous Greenhouse, and the Make a Good Mega Man Level 3 Judge Application Level Universe City V.

Behavior

New Shotmen will constantly shoot projectiles straight to the left and right, while also periodically shooting a projectile upwards that lands on Mega Man's position.

Damage Table

MaGMML1

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 2 10 2 0 2 1 1/1/10 1
Other Notes

MaGMML2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 2 1 1 1 Y 1 2 4 1 2
Other Notes


Related Enemies