Difference between revisions of "Hot Dog"
From Make a Good Mega Man Level Contest
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{{enemy | {{enemy | ||
| − | |name= Hot Dog | + | |name=Hot Dog |
| − | |image= [[File:HotDogArt.jpg|230px|Artwork by Capcom]] | + | |image=[[File:HotDogArt.jpg|230px|Artwork by Capcom]] |
| − | |caption= Artwork by Capcom | + | |caption=Artwork by Capcom |
| − | |jname= Friender | + | |jname=Friender |
| − | |script= フレンダー | + | |script=フレンダー |
| − | |romaji= Furendā | + | |romaji=Furendā |
|altname= | |altname= | ||
|designer= | |designer= | ||
|programmer= | |programmer= | ||
|artist= | |artist= | ||
| − | |hp =20 | + | |hp=20{{1}}<br>10{{2}} |
| − | |at='''MaGMML1:'''<br>8 (contact) | + | |at='''MaGMML1:'''<br>8 (contact)<br>3 (fire)<br>'''MaGMML2, MaGMML3 Judge Application Levels:'''<br>4 (contact)<br>2 (fire) |
| − | |weak=[[Pharaoh Shot]] | + | |weak=[[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}} |
|location='''MaGMML1:'''<br>[[Chroma Key]]<br>[[Thunderclyffe Plant]]<br>'''MaGMML2:'''<br>[[Something Original]]<br>[[Jungle Base]]<br>[[Quint Stage]]<br>[[Blaze Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]]<br>[[Gate 303]] | |location='''MaGMML1:'''<br>[[Chroma Key]]<br>[[Thunderclyffe Plant]]<br>'''MaGMML2:'''<br>[[Something Original]]<br>[[Jungle Base]]<br>[[Quint Stage]]<br>[[Blaze Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]]<br>[[Gate 303]] | ||
| − | |OffAppear= Mega Man 2<br>Mega Man II | + | |OffAppear= [[Mega Man 2]]<br>[[Mega Man II]] |
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Midboss)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Midboss) | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Midboss)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Midboss) | ||
|appear= | |appear= | ||
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==Damage Table== | ==Damage Table== | ||
| − | === | + | ===Make a Good Mega Man Level=== |
{{Damagetable1 | {{Damagetable1 | ||
| − | | buster = 1/1/3 | + | |buster=1/1/3 |
| − | | metal = 3 | + | |metal=3 |
| − | | gemini = 5 | + | |gemini=5 |
| − | | solar = 1 | + | |solar=1 |
| − | | top = 0 | + | |top=0 |
| − | | wool = 3 | + | |wool=3 |
| − | | black = 1 | + | |black=1 |
| − | | phar = 1/1/99 | + | |phar=1/1/99 |
| − | | magic= 2 | + | |magic=2 |
| − | | notes = | + | |notes=}} |
| − | }} | + | ===Make a Good Mega Man Level 2=== |
| − | === | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | | buster = 1/1/3 | + | |buster=1/1/3 |
| − | | hornet = 2 | + | |hornet=2 |
| − | | jewel = 1 | + | |jewel=1 |
| − | | grab = 1 | + | |grab=1 |
| − | | triple = 1 | + | |triple=1 |
| − | | slash = 1 | + | |flash=Y |
| − | | wheel = 2 | + | |slash=1 |
| − | | sakugarne = 4 | + | |wheel=2 |
| − | | wire = 1 | + | |sakugarne=4 |
| − | | arrow = 2 | + | |wire=1 |
| − | + | |arrow=2 | |
| − | | notes = | + | |notes=}} |
| − | }} | ||
==Related Enemies== | ==Related Enemies== | ||
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*[[Red Hot Dog]] | *[[Red Hot Dog]] | ||
| − | [[Category:Enemies]] [[Category:Devkit Enemies (MaGMML1)]] [[Category:Midbosses]] [[Category:Devkit Midbosses (MaGMML1)]] | + | [[Category:Enemies]] [[Category:Devkit Enemies (MaGMML1)]] [[Category:Midbosses]] [[Category:Devkit Midbosses (MaGMML1)]] [[Category:Mega Man 2 Enemies]] |
Revision as of 00:52, 21 August 2018
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Hot Dog is a midboss from Mega Man 2. It is a large, blue, robotic wolf with a hose on its tail.
Hot Dog was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in Chroma Key and Thunderclyffe Plant. In Make a Good Mega Man Level 2, it appears in the levels Something Original, Jungle Base, Quint Stage, Blaze Man, and Reality Core, as well as the Pit of Pits levels "Chroma Key?" and "Hot Mess". It also appears in two Make a Good Mega Man Level 3 Judge Application Levels; namely Midnight Man and Gate 303.
Contents
Behavior
Hot Dogs stand in a single spot, periodically shooting streams of fireballs that curve upwards.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 | 3 | 5 | 1 | 0 | 3 | 1 | 1/1/99 | 2 |
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Make a Good Mega Man Level 2
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 1 | 2 |
| Other Notes | ||||||||||
