Difference between revisions of "Nibul"

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===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===

Revision as of 13:40, 24 September 2018

Nibul
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 4 (contact)
Weakness(es): Spark Chaser, Tornado Blow, Thunder Beam, Ice Wall3
Flame Mixer, Concrete Shot48H
Metal Blade, Top Spin, Black Hole Bomb, Wheel Cutter, Sakugarne, Wire Adapter, Plant Barrier, Block DropperMegamix Only
Category: Flying, Nature
Misc. Information
Script: ニブール
Romaji: Nibūru
Programmer(s): Spin Attaxx
Series Information
Official Game Appearances: Mega Man V
MaGMML Game Appearances: MaGMML3 (Enemy)
MaG48HMML (Enemy)
Nibul Jupibul

Nibul is an enemy from Mega Man V. It is a robotic wasp armed with a toxin-injecting stinger.

Niibul was first available with the release of the Megamix Engine, and is planned to appear in the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.

Behavior

Nibul flies in place for a small time before diving down at Mega Man. Once it reaches his level, it flies all the way up to the top of the screen, staying in a hard to reach position until it attacks again. If a Nibul collides with Mega Man, it injects a toxin into him that slows down his movement. Though the toxin's effects wear off over time, they can also be ended early by destroying the Nibul that injected him.

In creation code, users have the option of changing Nibul's sprite with a yellow version of its original Mega Man V sprite, named "Jupibul".

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 2 3 1/5 2
Other Notes


Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 1 1 Y 1 3 4 6 2
Other Notes


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 1 1 6 3 2 4 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 2 5 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 N 2 4 4 2
Other Notes


Trivia

  • The Jupibul sprite was originally intended to be Nibul's sprite, with its yellow color chosen to distinguish it from the purple Sibul (and be a subtle reference to Hornet Man). Spin Attaxx created a more artwork-accurate palette when programming Nibul, but chose to keep the original sprite in as an easter egg. The name "Jupibul" is a reference to MaGMML Judge and Hornet Man enthusiast JupiHornet.
  • Nibul's default sprite is slightly redrawn from its original Mega Man V sprite, with a different eye that looks more obvously cycloptic. Though the original sprite was presumably intended to convey a single detailed eye, the end result looks more like two smaller eyes. The Jupibul sprite keeps the old eye design intact.