Biribaree

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Biribaree
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 6 (contact)
2 (spark)
Weakness(es): Sakugarne2
Laser Trident, Tornado Blow3
Concrete Shot48H
Pharaoh Shot, Magic Card, Slash Claw, Plant BarrierMegamix Only
Category: Joes
Location(s): Null and Void
The Pit of Pits
Misc. Information
Script: ビリバリー
Romaji: Biribarī
Programmer(s): Renhoek
Series Information
Official Game Appearances: Mega Man V
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML2 MaGMML3
"A pseudo Joe robot that uses electricity for a shield. For Piriparee (which does the same thing but actually looks like a Joe), set col to 1 in creation code."
―Note in Biribaree's code, Megamix Engine

Biribaree is an enemy from Mega Man V. It is a humanoid robot with the ability to charge electricity throughout its body.

Biribaree was first made available in the devkit for Make a Good Mega Man Level 2. It did not appear in any entries, but it did appear in Null and Void, as well as the Pit of Pits room "Clouded Judgement".

With the release of the Megamix Engine, Biribaree received a more colorful sprite with greater accuracy to the official artwork.

Behavior

At first, Biribarees will stand idly. After a short period of time, they will charge up electricity and shoot a spark straight forward. While charging up electricity, they are mmune to all weapons that don't pierce shields. By default, Biribaree has one less HP than it did in Mega Man V (where it had 4 HP).

By setting "col = 1" in a Biribaree's creation code, it will become a Piriparee.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 4
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
1
1
1
1
1
1
1
Y
Y
1
4
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 4 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Trivia

  • In the MaGMML2 devkit, Biribaree was not its own object in the devkit; using one required placing a Piriparee and setting "col = 1" in its creation code, which would turn it into a Biribaree. Starting with the Megamix Engine, this is reversed; Biribaree is the default form of the enemy, and setting "col = 1" turns it into Piriparee.

Related Enemies