Difference between revisions of "Cyber Man"
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[[File:MMFinal3-CyberManSprite.png|thumb|right|Cyber Man as he appeared in ''Mega Man Final 3: The Legacy Lives On''.]] | [[File:MMFinal3-CyberManSprite.png|thumb|right|Cyber Man as he appeared in ''Mega Man Final 3: The Legacy Lives On''.]] | ||
*In ''Mega Man Final 3'', Cyber Man's design was directly based on Junk Man, and his boss pattern consisted solely of tossing square, blue projectiles in random directions, spinning his torso between attacks. Cyber Man's projectile-scattering attack in MaGMML2 is likely a direct upgrade of this pattern. | *In ''Mega Man Final 3'', Cyber Man's design was directly based on Junk Man, and his boss pattern consisted solely of tossing square, blue projectiles in random directions, spinning his torso between attacks. Cyber Man's projectile-scattering attack in MaGMML2 is likely a direct upgrade of this pattern. | ||
+ | *Cyber Man, along with [[Chimerabot 5]], has all of his projectiles able to be deflected by [[Jewel Satellite]], meaning players can sit absolutely still after equipping it at the start of the fight. Although in Cyber Man's case, it may take longer than Chimerabot 5 due to the lack of an attack where Cyber Man aims at the player. | ||
{{MaGMML2 Tier 10}} | {{MaGMML2 Tier 10}} | ||
[[Category:Bosses]][[category: Robot Masters]] | [[Category:Bosses]][[category: Robot Masters]] |
Revision as of 09:42, 30 August 2018
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Cyber Man is a boss from the fangame Mega Man Final 3: The Legacy Lives On. He also appears in Make a Good Mega Man Level 2 in his namesake level, heavily redesigned.
He reappears in the Reality Core, fused with Sheriff Man to create Chimerabot 5.
Battle
Cyber Man starts the battle by leaping into the air and teleporting to a random location. From there, he'll choose between one of three attacks:
- Shooting a stream of projectiles straight up, then rotating the angle the projectiles are shot in by 180 degrees clockwise (if he's pointing with his left hand) or counterclockwise (if he's pointing with his right hand).
- Shooting a stream of projectiles on his left and right, then rotating the angle the projectiles are shot in by 90 degrees clockwise or counterclockwise. This is telegraphed with a voice clip.
- Spinning his torso and firing projectiles in random directions. He is invincible while spinning. This is telegraphed with a different voice clip.
After doing any one of these three attacks, he teleports to another random location, and his pattern repeats. Once Cyber Man's health is down to 11, the conveyor belt in his room starts moving.
Damage Table
1/2/3 | 3 | 1 | 2 | 1 | N | 2 | 1 | 2 | 2 | 2 |
Other Notes |
Trivia
- In Mega Man Final 3, Cyber Man's design was directly based on Junk Man, and his boss pattern consisted solely of tossing square, blue projectiles in random directions, spinning his torso between attacks. Cyber Man's projectile-scattering attack in MaGMML2 is likely a direct upgrade of this pattern.
- Cyber Man, along with Chimerabot 5, has all of his projectiles able to be deflected by Jewel Satellite, meaning players can sit absolutely still after equipping it at the start of the fight. Although in Cyber Man's case, it may take longer than Chimerabot 5 due to the lack of an attack where Cyber Man aims at the player.
Make a Good Mega Man Level 2 - Tier 10 | |
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Entry Stages | |
Boil Man • Komuso Temple • Launch Man & Shuttle Man • Cyber Man • Beneath Sand and Rock • Quarantine Woman • Neapolitan Man • Haunt Man • The Stage Nobody Asked For • Identity Crisis | |
List of Bosses | |
Boil Man • Air Capsule • Komuso Man • Launch & Shuttle Man • Cyber Man • 8 Centipeder Tower • Quarantine Woman • Neapolitan Man • Haunt Man • Spiked-Wall Man • Pharaoh Man's Revenge • Alter Man | |
Extra Bosses | |
The Moon • Birdo • Glass Man |