Difference between revisions of "Tricastle"
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|hp=12 (center face)<br>7 * 2 (side faces) | |hp=12 (center face)<br>7 * 2 (side faces) | ||
|at=3 (contact, platform sides)<br>4 (bomb) | |at=3 (contact, platform sides)<br>4 (bomb) | ||
| − | |weak=[[ | + | |weak=[[Magnetic Shockwave]], [[Beet Tiller]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Triple Blade]], [[Sakugarne]], [[Salt Water]], [[Plant Barrier]]{{Megamix}} |
| − | + | |category=Bulky, Rocky | |
| − | + | |location='''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Wilys Redemption]]<br>[[Revenge of Tricastle]]<br>[[Tower of Dimentions]]<br>[[The King's Lair]]<br>[[NEO Pit of Pits]] | |
|OffAppear=[[Mega Man 10]] | |OffAppear=[[Mega Man 10]] | ||
| − | |MaGMMLAppear= | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Tricastle.png]] | |sprite=[[File:Tricastle.png]] | ||
| Line 23: | Line 23: | ||
'''Tricastle''' is a midboss from ''[[Mega Man 10]]''. It is a castle robot with three faces. | '''Tricastle''' is a midboss from ''[[Mega Man 10]]''. It is a castle robot with three faces. | ||
| − | Tricastle is included in the [[Megamix Engine]], and | + | Tricastle is included in the [[Megamix Engine]], and was available as a devkit midboss for all games created with the engine. Although it went unused in ''[[Make a Good 48 Hour Mega Man Level]]'', it still appears as an NPC in the [[SS Elroy]]'s aquarium, with said aquarium being accessible only via the [[Tamp]] NPC in [[Tier 7 (MaG48HMML)|Tier 7]]. The chances of being teleported to the aquarium increase depending on the number of bolts [[Mega Man]] has. Its spiked platforms were also used as a pseudo-gimmick in the stage [[Robot Recycling Center]]. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Tricastle makes its debut as a midboss, and is found in the entries [[Wilys Redemption]], [[Revenge of Tricastle]], [[Tower of Dimentions]], and [[The King's Lair]]. It also appears in the [[Weapon Tutorials]], and in the [[NEO Pit of Pits]] sublevel "Conveyor the Message". | ||
==Behavior== | ==Behavior== | ||
The center and side faces of Tricastle have different behaviors: | The center and side faces of Tricastle have different behaviors: | ||
| − | *The center face will periodically open its hatch and release two platforms with spiked edges in | + | *The center face will periodically open its hatch and release two platforms with spiked edges in Mega Man's direction. Once the center face is defeated, the hatch will be destroyed and the platforms will be released at a more consistent rate. |
*The side faces will aim their respective cannons to fire bombs that travel in arcs and create damaging explosions upon contact. When a side face is defeated, its cannon will be destroyed. | *The side faces will aim their respective cannons to fire bombs that travel in arcs and create damaging explosions upon contact. When a side face is defeated, its cannon will be destroyed. | ||
Each face takes turns performing their respective action, with the center face going first, the side face furthest from Mega Man going second, and the side face closest to Mega Man going third. When all three faces are defeated, the battle ends. | Each face takes turns performing their respective action, with the center face going first, the side face furthest from Mega Man going second, and the side face closest to Mega Man going third. When all three faces are defeated, the battle ends. | ||
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==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 43: | Line 45: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |hornet= | + | |hornet=1 |
|jewel=1 | |jewel=1 | ||
|grab=1 | |grab=1 | ||
| − | |triple= | + | |triple=3 |
|flash=Y | |flash=Y | ||
|slash=1 | |slash=1 | ||
|wheel=2 | |wheel=2 | ||
| − | |sakugarne= | + | |sakugarne=8 |
|wire=3 | |wire=3 | ||
|arrow=2 | |arrow=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 65: | Line 69: | ||
|water=1 | |water=1 | ||
|tornado=0 | |tornado=0 | ||
| − | |thunder= | + | |thunder=3 |
| − | |magnetic= | + | |magnetic=4 |
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=1/1.5/Y |
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=0.5 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=0.5 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 76: | Line 93: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| − | ===Make a Good 48 Hour Mega Man Level=== | + | }} |
| − | {{ | + | ===Make a Good 48 Hour Mega Man Level{{Megamix}}=== |
| + | {{Damagetable48HM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
|flame=2 | |flame=2 | ||
| Line 85: | Line 103: | ||
|snake=2 | |snake=2 | ||
|tengu=1/1/2 | |tengu=1/1/2 | ||
| − | |water= | + | |water=4 |
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 97: | Line 116: | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Mega Man 10 Enemies]] | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Mega Man 10 Enemies]][[Category:Bulky Enemies]][[Category:Rocky Enemies]] |
Latest revision as of 21:06, 19 September 2024
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- "A big casttle [sic] composed of three eyes, the central eye has 12hp, and the other two 7hp. he will open his gate to throw platforms that the player must use to damage the higher eyes. His high eyes control cannons that aim at the player."
- ―Note in Tricastle's code, Megamix Engine
Tricastle is a midboss from Mega Man 10. It is a castle robot with three faces.
Tricastle is included in the Megamix Engine, and was available as a devkit midboss for all games created with the engine. Although it went unused in Make a Good 48 Hour Mega Man Level, it still appears as an NPC in the SS Elroy's aquarium, with said aquarium being accessible only via the Tamp NPC in Tier 7. The chances of being teleported to the aquarium increase depending on the number of bolts Mega Man has. Its spiked platforms were also used as a pseudo-gimmick in the stage Robot Recycling Center.
In Make a Good Mega Man Level 3, Tricastle makes its debut as a midboss, and is found in the entries Wilys Redemption, Revenge of Tricastle, Tower of Dimentions, and The King's Lair. It also appears in the Weapon Tutorials, and in the NEO Pit of Pits sublevel "Conveyor the Message".
Contents
Behavior
The center and side faces of Tricastle have different behaviors:
- The center face will periodically open its hatch and release two platforms with spiked edges in Mega Man's direction. Once the center face is defeated, the hatch will be destroyed and the platforms will be released at a more consistent rate.
- The side faces will aim their respective cannons to fire bombs that travel in arcs and create damaging explosions upon contact. When a side face is defeated, its cannon will be destroyed.
Each face takes turns performing their respective action, with the center face going first, the side face furthest from Mega Man going second, and the side face closest to Mega Man going third. When all three faces are defeated, the battle ends.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 1 | 1 | 3 | Y | 1 | 2 | 8 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 0 | 3 | 4 | 2 | 2 | ||||||||||||
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| 1/1.5/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.5 | 0.5 | 0.5 | 3 | 3/1 | 0.5 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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