Difference between revisions of "Bubukan"

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|hp=4 (Bubukan)<br>1 (pole)
 
|hp=4 (Bubukan)<br>1 (pole)
 
|at=4 (contact)<br>2 (pole)
 
|at=4 (contact)<br>2 (pole)
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
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|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
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|location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[Something Original]]<br>[[Jungle Base]]<br>[[Null and Void]]
 
|location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[Something Original]]<br>[[Jungle Base]]<br>[[Null and Void]]
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Revision as of 10:31, 3 November 2018

Bubukan
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 4 (Bubukan)
1 (pole)
Attack Damage: 4 (contact)
2 (pole)
Weakness(es): Sakugarne2
Tornado Blow, Thunder Beam3
Concrete Shot48H
Top Spin, Black Hole Bomb, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Location(s): MaGMML2:
Mix & Match
Something Original
Jungle Base
Null and Void
Misc. Information
Script: ブブカン
Romaji: Bubukan
Programmer(s): Entity1037
Series Information
Official Game Appearances: Mega Man 3
MaGMML Game Appearances: MaGMML2 (Enemy)
Bubukan.png
"The base of their pole vault is invulnerable to attack and shields them while they charge Mega Man. The pole vault can be destroyed once the Bubukan dismount."
―Note in Bubukan's code, Megamix Engine

Bubukan is an enemy from Mega Man 3. It's a pole-vaulting robot with a spring for a torso.

Bubukan was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, Something Original, and Jungle Base, as well as the Tier X stage Null and Void.

Behavior

Bubukan will run forward. When they get close enough, they will leap from their pole vault, then continue running in Mega Man's direction.

By default, Bubukans are orange, but by setting "col = 1" in creation code, they will turn red.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies