Difference between revisions of "New Classical Cannon"
TheKman100 (talk | contribs) m (Added MaGMML3 alter weapon damage values) |
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|hp=6 | |hp=6 | ||
|at=4 (contact)<br>4 (ball)<br>4 (ball explosion) | |at=4 (contact)<br>4 (ball)<br>4 (ball explosion) | ||
| − | |weak=[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Solar Blaze]], [[Sakugarne]]{{Megamix}} | + | |weak=[[Tornado Blow]], [[Prismatic Laser]], [[Royal Guard]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Solar Blaze]], [[Sakugarne]]{{Megamix}} |
|category=Cannons | |category=Cannons | ||
| − | |location= | + | |location='''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Cycle Facility]]<br>[[Ultimate Level]]<br>[[Creatively Named Level]]<br>[[Escape From the Wily City]]<br>[[The King's Lair]]<br>[[Rock Fortress]]<br>[[Lost Caverns of Jungata]]<br>[[NEO Pit of Pits]] |
|OffAppear=[[Mega Man 10]] | |OffAppear=[[Mega Man 10]] | ||
| − | |MaGMMLAppear=[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:NewClassicalCannon.png]] | |sprite=[[File:NewClassicalCannon.png]] | ||
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'''New Classical Cannon''' is an enemy from ''[[Mega Man 10]]''. It is an upgraded [[Classical Cannon]] with the ability to aim within 180 degrees. | '''New Classical Cannon''' is an enemy from ''[[Mega Man 10]]''. It is an upgraded [[Classical Cannon]] with the ability to aim within 180 degrees. | ||
| − | New Classical Cannon was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' | + | New Classical Cannon was first made available with the [[Megamix Engine]], and subsequently the devkits for all games built with it. It made its ''MaGMML'' debut with ''[[Make a Good Mega Man Level 3]]'', where it appeared in the entries [[Cycle Facility]], [[Ultimate Level]], [[Creatively Named Level]], [[Escape From the Wily City]], [[The King's Lair]], [[Rock Fortress]], and [[Lost Caverns of Jungata]]. It also appeared in the [[Weapon Tutorials|Contest Weapon Playground]], and the [[NEO Pit of Pits]] sublevel "Not So Ancient Sands". |
==Behavior== | ==Behavior== | ||
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|bait=3/1 | |bait=3/1 | ||
|power=1 | |power=1 | ||
| − | |||
|notes= | |notes= | ||
}} | }} | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | ===Make a Good 48 Hour Mega Man Level=== | + | ===Make a Good 48 Hour Mega Man Level{{Megamix}}=== |
| − | {{ | + | {{Damagetable48HM |
|buster=1/1/3 | |buster=1/1/3 | ||
|flame=2 | |flame=2 | ||
Latest revision as of 14:46, 20 January 2025
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New Classical Cannon is an enemy from Mega Man 10. It is an upgraded Classical Cannon with the ability to aim within 180 degrees.
New Classical Cannon was first made available with the Megamix Engine, and subsequently the devkits for all games built with it. It made its MaGMML debut with Make a Good Mega Man Level 3, where it appeared in the entries Cycle Facility, Ultimate Level, Creatively Named Level, Escape From the Wily City, The King's Lair, Rock Fortress, and Lost Caverns of Jungata. It also appeared in the Contest Weapon Playground, and the NEO Pit of Pits sublevel "Not So Ancient Sands".
Contents
Behavior
New Classical Cannon attacks by shooting arcing cannonballs at regular intervals. These cannonballs will explode on contact with a solid object. It moves its barrel to track Mega Man based on his position, even if he manages to get behind them. By flipping them upside down in the room editor, New Classical Cannons can be placed onto ceilings.
By default, New Classical Cannons are green, but setting "col = #" in a New Classical Cannon's creation code will change its color (1 makes it blue, 2 makes it yellow, 3 makes it red).
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 4 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 2/3/4 | 2 | 4/3 | 4 | 0.5 | 1 | 1 | 4 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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