Difference between revisions of "Feeber"
TheKman100 (talk | contribs) m (Added MaGMML3 alter weapon damage values) |
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|hp=6 | |hp=6 | ||
|at=3 (contact) | |at=3 (contact) | ||
| − | |weak=[[Tornado Blow]], [[ | + | |weak=[[Tornado Blow]], [[Ice Wall]], [[Beet Tiller]], [[Bait Bobber]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Thunder Wool]], [[Grab Buster]], [[Plant Barrier]]{{Megamix}} |
|category=Aquatic, Semi Bulky | |category=Aquatic, Semi Bulky | ||
| − | |location='''MaG48HMML:'''<br>[[Ancient Ziggurat]]<br>[[Ice Treatment Facility]]<br>[[Through the Crabacombs]] | + | |location='''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[House of Fun]]<br>[[Chemical Industry]]<br>[[Wily Rooms of Weapons]]<br>[[It Was Rated Arr]]<br>[[NEO Pit of Pits]]<br>[[Shrine of Nebula]]<br>'''MaG48HMML:'''<br>[[Ancient Ziggurat]]<br>[[Ice Treatment Facility]]<br>[[Through the Crabacombs]] |
|OffAppear=[[Mega Man V]] | |OffAppear=[[Mega Man V]] | ||
| − | |MaGMMLAppear=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Feeber.png]] | |sprite=[[File:Feeber.png]] | ||
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'''Feeber''' is an enemy from ''[[Mega Man V]]''. It is a crab robot with a hatch in its chest that dispenses large bubbles. | '''Feeber''' is an enemy from ''[[Mega Man V]]''. It is a crab robot with a hatch in its chest that dispenses large bubbles. | ||
| − | Feeber was first available with the release of the [[Megamix Engine]], and appeared in the devkits for ''[[Make a Good Mega Man Level | + | Feeber was first available with the release of the [[Megamix Engine]], and appeared in the devkits for all games built with it. It debuted in ''[[Make a Good 48 Hour Mega Man Level]]'', appearing in the entries [[Ancient Ziggurat]], [[Ice Treatment Facility]], and [[Through the Crabacombs]]. It returned in ''[[Make a Good Mega Man Level 3]]''; in the entries [[House of Fun]], [[Chemical Industry]], [[Wily Rooms of Weapons]], and [[It Was Rated Arr]], the [[Weapon Tutorials|Contest Weapon Playground]], the [[NEO Pit of Pits]] sublevels "Bubble Trouble" and "The Only Prescription", and the [[Shrine of Nebula]] room "Restored Beta". |
==Behavior== | ==Behavior== | ||
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|tornado=4 | |tornado=4 | ||
|thunder=3 | |thunder=3 | ||
| − | |magnetic= | + | |magnetic=2 |
| − | |ice= | + | |ice=3 |
|break=2 | |break=2 | ||
|tape=2/3/Y | |tape=2/3/Y | ||
| Line 78: | Line 78: | ||
|shoes=0.5 | |shoes=0.5 | ||
|royal=3 | |royal=3 | ||
| − | |bait=4/ | + | |bait=4/2 |
|power=3 | |power=3 | ||
|notes= | |notes= | ||
Revision as of 01:27, 22 January 2025
| Feeber | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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- "A crab from Venus's stage that shoots large bubbles. If they touch Mega Man, he'll get trapped inside and must break out as the bubble carries him along."
- ―Note in Feeber's code, Megamix Engine
Feeber is an enemy from Mega Man V. It is a crab robot with a hatch in its chest that dispenses large bubbles.
Feeber was first available with the release of the Megamix Engine, and appeared in the devkits for all games built with it. It debuted in Make a Good 48 Hour Mega Man Level, appearing in the entries Ancient Ziggurat, Ice Treatment Facility, and Through the Crabacombs. It returned in Make a Good Mega Man Level 3; in the entries House of Fun, Chemical Industry, Wily Rooms of Weapons, and It Was Rated Arr, the Contest Weapon Playground, the NEO Pit of Pits sublevels "Bubble Trouble" and "The Only Prescription", and the Shrine of Nebula room "Restored Beta".
Contents
Behavior
Feebers stand still and periodically blow giant bubbles from their chest, though they only do so if a bubble already blown isn't still present. The bubble travels forwards, stopping only when dropping downwards. Not only can the bubble serve as a shield for Feebers, but if Mega Man touches it, he will be trapped inside it and subject to its movement. Though it pops after an amount of time, he can break free by shooting, jumping, or sliding.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 3 | 1 | Y | 1 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 2/1 | 4 | 0.5 | 2 | 0.5 | 3 | 4/2 | 3 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | 2 | |
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Megamix Engine
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| 1/1/3 | Y | 2 | 6 | 2 | 2 | |||||
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