Difference between revisions of "Gagabyoall"

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|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)
 
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)
 
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|sprite=[[File:Gagabyoall.png|Normal]][[File:WilyComboGagabyoall.png|Wily Combo]]
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|sprite=[[File:Gagabyoall.png|Normal]] [[File:WilyComboGagabyoall.png|Wily Combo]]
 
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'''Gagabyoall''' is an enemy from ''[[Mega Man 9]]''. It is a [[Spine]] with a different design.
 
'''Gagabyoall''' is an enemy from ''[[Mega Man 9]]''. It is a [[Spine]] with a different design.
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|phar=0/0/4<br>0/0
 
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|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}}
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|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine}}
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
===Make a Good Mega Man Level 2{{Megamix}}===
{{Damagetable2
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Revision as of 07:54, 5 April 2019

Gagabyoall
Information
In-Game Information
HP: 1
Attack Damage: 3 (contact)
Weakness(es): Gemini Laser1
Tornado Blow, Thunder Beam, Ice Wall, Break Dash3
Search Snake, Concrete Shot48H
Top Spin, Thunder Wool, Black Hole Bomb, Grab Buster, Wheel Cutter, Sakugarne, Chill SpikeMegamix Only
Location(s): MaGMML1:
Wily Combo
Final Stage
Misc. Information
Script: ガガビョール
Romaji: Gagabyōru
Series Information
Official Game Appearances: Mega Man 9
MaGMML Game Appearances: MaGMML1 (Enemy)
Normal Wily Combo

Gagabyoall is an enemy from Mega Man 9. It is a Spine with a different design.

Gagabyoall was a custom enemy in the original Make a Good Mega Man Level contest, where it appeared in the entry Wily Combo, as well as the Final Stage. It uses edited versions of its Mega Man 9 sprites.

Gagabyoall is included in the Megamix Engine, and is planned to appear as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. In the engine, it uses its original Mega Man 9 sprites.

Behavior

Gagabyoalls will initially move forward slowly, turning around when they reach a ledge or wall. If Mega Man is on its Y plane, it will move at a different speed. If a Gagabyoall is hit with a weapon that deals no damage to it, it will absorb the hit instead of deflecting it, and it will react by freezing temporarily.

By default, Gagabyoalls are peach-colored (also considered orange), but setting "col = #" in a Gagabyoalls's creation code will change its color (1 makes it blue, 2 makes it green). Creation code can also be used to determine the Gagabyoall's normal speed (default is 0.5) and speed when on the same Y plane as Mega Man (default is 2).

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
0/0/0
0/0/0
0
0
4
0
2
0
0
3
2
3
1
3
0/0/4
0/0
0
0
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
0/0/0 0 0 3 0 Y 0 3 3 0 0
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
0/0/0 0 0 0 3 3 0 3 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
0/0/0 0/0 0/3 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
0/0/0 0 3 0 3 0/0/3 0 3 0
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
0/0/0 Y 0 0 0 0
Other Notes


Related Enemies