Difference between revisions of "Kabatoncue"

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|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Magnetic Shockwave]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Triple Blade]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Magnetic Shockwave]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Triple Blade]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Bulky, Nature, Rocky
 
|category=Bulky, Nature, Rocky
|location='''MaGMML2:'''<br>[[Orbital Station]]<br>[[Null and Void]]
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|location='''MaGMML2:'''<br>[[Orbital Station]]<br>[[Null and Void (MaGMML2)|Null and Void]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)
 
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)
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|sprite=[[File:Kabatoncue.png]]
 
|sprite=[[File:Kabatoncue.png]]
 
}}
 
}}
'''Kabatoncue''' is a midboss from ''[[Mega Man 4]]''. It is a giant hippo robot usually perched on a golden stand modeled after the daruma otoshi game.
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'''Kabatoncue''' is a midboss from ''[[Mega Man 4]]''. It is a giant hippo robot usually perched on a golden stand modeled after the ''daruma otoshi'' game.
  
Kabatoncue was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Orbital Station]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]].
+
Kabatoncue was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Orbital Station]], as well as in [[Null and Void (MaGMML2)|Null and Void]].
  
 
==Behavior==
 
==Behavior==
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|phar=1/5
 
|phar=1/5
 
|magic=2
 
|magic=2
|notes=}}
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|notes=
 +
}}
 +
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/1/3<br>1/1/3
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|buster=1/2/3<br>1/1/3
 
|hornet=2<br>1
 
|hornet=2<br>1
 
|jewel=1<br>1
 
|jewel=1<br>1
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
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|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 +
}}
 +
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|water=1
 
|water=1
 
|tornado=4
 
|tornado=4
|thunder=2
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|thunder=3
 
|magnetic=4
 
|magnetic=4
 
|ice=3
 
|ice=3
 
|break=2
 
|break=2
|notes=}}
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|notes=
 +
}}
 +
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
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|notes=
 +
}}
 +
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
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|notes=
 +
}}
 +
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
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|notes=
 +
}}
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML2)]][[Category:Mega Man 4 Enemies]][[Category:Bulky Enemies]][[Category:Nature Enemies]][[Category:Rocky Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML2)]][[Category:Mega Man 4 Enemies]][[Category:Bulky Enemies]][[Category:Nature Enemies]][[Category:Rocky Enemies]]

Revision as of 20:48, 9 March 2020

Kabatoncue
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 16 (Kabatoncue)
1 (missile)
2 (platform segment)
Attack Damage: 4 (contact)
2 (missile)
Weakness(es): Sakugarne2
Tornado Blow, Magnetic Shockwave, Ice Wall3
Flame Mixer, Salt Water, Concrete Shot48H
Metal Blade, Top Spin, Black Hole Bomb, Triple Blade, Wheel Cutter, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Bulky, Nature, Rocky
Location(s): MaGMML2:
Orbital Station
Null and Void
Misc. Information
Script: カバトンキュー
Romaji: Kabatonkyū
Alt. Name(s): Hippo Launcher (Nintendo Power)
Programmer(s): ACESpark (Kabatoncue)
Renhoek (platform)
Series Information
Official Game Appearances: Mega Man 4
Mega Man IV
MaGMML Game Appearances: MaGMML2 (Midboss)
Kabatoncue.png

Kabatoncue is a midboss from Mega Man 4. It is a giant hippo robot usually perched on a golden stand modeled after the daruma otoshi game.

Kabatoncue was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry Orbital Station, as well as in Null and Void.

Behavior

Kabatoncue will sit idly, periodically shooting homing missiles.

The segments of the golden platform Kabatoncue typically stands on (simply known as the Kabatoncue Platform) can be destroyed using weapons, which will lower the platform, although it will slowly raise back up. The platform will disappear when Kabatoncue is destroyed, and creation code can be used to give the platform a similar connection to a different object, such as placing a Hot Dog on the platform instead of Kabatoncue. While Kabatoncue has appeared in the MaGMML series as of the second contest, its platform has not.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 0.5 3 1/5 2
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
1
1
1
1
1
1
3
Y
Y
1
1
2
3
4
8
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 4 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 4 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes