Difference between revisions of "Kemumakin"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer= | + | |programmer=[[ThatEntityPerson|Entity1037]] |
|artist=[[E-Clare]]{{3}} | |artist=[[E-Clare]]{{3}} | ||
|hp=2 | |hp=2 | ||
|at= | |at= | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Hornet Chaser | + | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Hornet Chaser]], [[Power Stone]], [[Plant Barrier]]{{Megamix}} |
|category=Floating | |category=Floating | ||
|location='''MaGMML2:'''<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Reality Core]] | |location='''MaGMML2:'''<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Reality Core]] | ||
|OffAppear=[[Mega Man 8]] | |OffAppear=[[Mega Man 8]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
| − | |sprite=[[File:MaGMML2_Kemumakin.png|Rockman 8 Famicom/MaGMML2]][[File:Kemumakin.png|Megamix Engine]] | + | |sprite=[[File:MaGMML2_Kemumakin.png|Rockman 8 Famicom/MaGMML2]] [[File:Kemumakin.png|Megamix Engine]] |
}} | }} | ||
| − | '''Kemumakin''' is an enemy from ''[[Mega Man 8]]''. It is a flying robot with the ability to make | + | '''Kemumakin''' is an enemy from ''[[Mega Man 8]]''. It is a flying robot with the ability to make large smokescreens. |
Kemumakin was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[But It Lacked the Depth to Convince Me That This is Really Hell]], as well as the Wily stage [[Reality Core]]. | Kemumakin was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[But It Lacked the Depth to Convince Me That This is Really Hell]], as well as the Wily stage [[Reality Core]]. | ||
==Behavior== | ==Behavior== | ||
| − | Kemumakins will fly around, swerving around randomly until it flies off-screen. It does not deal contact damage, but it will constantly create clouds (which share a random color) as it flies around, obscuring [[Mega Man | + | Kemumakins will fly around, swerving around randomly until it flies off-screen. It does not deal contact damage, but it will constantly create clouds (which share a random color) as it flies around, obscuring [[Mega Man]]'s vision partially. |
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 39: | Line 39: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=2<br>3 | |hornet=2<br>3 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 53: | Line 54: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 61: | Line 63: | ||
|water=1 | |water=1 | ||
|tornado=5 | |tornado=5 | ||
| − | |thunder= | + | |thunder=3 |
|magnetic=2 | |magnetic=2 | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 72: | Line 75: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 84: | Line 88: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |time= | + | |time=Y |
|stone=4 | |stone=4 | ||
|plant=4 | |plant=4 | ||
Revision as of 21:33, 18 May 2021
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Kemumakin is an enemy from Mega Man 8. It is a flying robot with the ability to make large smokescreens.
Kemumakin was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry But It Lacked the Depth to Convince Me That This is Really Hell, as well as the Wily stage Reality Core.
Contents
Behavior
Kemumakins will fly around, swerving around randomly until it flies off-screen. It does not deal contact damage, but it will constantly create clouds (which share a random color) as it flies around, obscuring Mega Man's vision partially.
Damage Table
Make a Good Mega Man LevelMegamix Only
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|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/2/3 1/1/3 |
2 3 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 5 | 3 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Trivia
- The sprites Kemumakin uses in MaGMML2 come from Rockman 8 Famicom, a fangame that recreates Mega Man 8 in the style of the NES Mega Man games. In the Megamix Engine, it uses original sprites instead.