Difference between revisions of "Kemumakin"

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|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=
+
|programmer=[[ThatEntityPerson|Entity1037]]
 
|artist=[[E-Clare]]{{3}}
 
|artist=[[E-Clare]]{{3}}
 
|hp=2
 
|hp=2
 
|at=
 
|at=
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Hornet Chaser]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Power Stone]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Hornet Chaser]], [[Power Stone]], [[Plant Barrier]]{{Megamix}}
 
|category=Floating
 
|category=Floating
 
|location='''MaGMML2:'''<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Reality Core]]
 
|location='''MaGMML2:'''<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Reality Core]]
 
|OffAppear=[[Mega Man 8]]
 
|OffAppear=[[Mega Man 8]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
|sprite=[[File:MaGMML2_Kemumakin.png|Rockman 8 Famicom/MaGMML2]][[File:Kemumakin.png|Megamix Engine]]
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|sprite=[[File:MaGMML2_Kemumakin.png|Rockman 8 Famicom/MaGMML2]] [[File:Kemumakin.png|Megamix Engine]]
 
}}
 
}}
'''Kemumakin''' is an enemy from ''[[Mega Man 8]]''. It is a flying robot with the ability to make clouds.
+
'''Kemumakin''' is an enemy from ''[[Mega Man 8]]''. It is a flying robot with the ability to make large smokescreens.
  
 
Kemumakin was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[But It Lacked the Depth to Convince Me That This is Really Hell]], as well as the Wily stage [[Reality Core]].
 
Kemumakin was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[But It Lacked the Depth to Convince Me That This is Really Hell]], as well as the Wily stage [[Reality Core]].
  
 
==Behavior==
 
==Behavior==
Kemumakins will fly around, swerving around randomly until it flies off-screen. It does not deal contact damage, but it will constantly create clouds (which share a random color) as it flies around, obscuring [[Mega Man|Mega Man's]] vision partially.
+
Kemumakins will fly around, swerving around randomly until it flies off-screen. It does not deal contact damage, but it will constantly create clouds (which share a random color) as it flies around, obscuring [[Mega Man]]'s vision partially.
  
 
==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|phar=1/5
 
|phar=1/5
 
|magic=2
 
|magic=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/1/3<br>1/1/3
+
|buster=1/2/3<br>1/1/3
 
|hornet=2<br>3
 
|hornet=2<br>3
 
|jewel=1<br>1
 
|jewel=1<br>1
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 +
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|water=1
 
|water=1
 
|tornado=5
 
|tornado=5
|thunder=2
+
|thunder=3
 
|magnetic=2
 
|magnetic=2
 
|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
 
|buster=1/1/3
 
|buster=1/1/3
|time=N
+
|time=Y
 
|stone=4
 
|stone=4
 
|plant=4
 
|plant=4

Revision as of 21:33, 18 May 2021

Kemumakin
Information
In-Game Information
HP: 2
Weakness(es): Sakugarne2
Tornado Blow3
Concrete Shot48H
Top Spin, Black Hole Bomb, Hornet Chaser, Power Stone, Plant BarrierMegamix Only
Category: Floating
Location(s): MaGMML2:
But It Lacked the Depth to Convince Me That This is Really Hell
Reality Core
Misc. Information
Script: ケムマキン
Romaji: Kemumakin
Programmer(s): Entity1037
Artist(s): E-Clare3
Series Information
Official Game Appearances: Mega Man 8
MaGMML Game Appearances: MaGMML2 (Enemy)
Megamix Engine
Rockman 8 Famicom/MaGMML2 Megamix Engine

Kemumakin is an enemy from Mega Man 8. It is a flying robot with the ability to make large smokescreens.

Kemumakin was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry But It Lacked the Depth to Convince Me That This is Really Hell, as well as the Wily stage Reality Core.

Behavior

Kemumakins will fly around, swerving around randomly until it flies off-screen. It does not deal contact damage, but it will constantly create clouds (which share a random color) as it flies around, obscuring Mega Man's vision partially.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
3
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 5 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 2 2
Other Notes


Trivia

  • The sprites Kemumakin uses in MaGMML2 come from Rockman 8 Famicom, a fangame that recreates Mega Man 8 in the style of the NES Mega Man games. In the Megamix Engine, it uses original sprites instead.