Difference between revisions of "Tom Boy"

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|hp=6
 
|hp=6
 
|at=6 (contact)
 
|at=6 (contact)
|weak=[[Top Spin]], [[Thunder Wool]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Wheel Cutter]], [[Plant Barrier]]{{Megamix}}
 
|category=Grounded
 
|category=Grounded
 
|location='''MaGMML2:'''<br>[[Guts Man's Asteroid]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]
 
|location='''MaGMML2:'''<br>[[Guts Man's Asteroid]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]
 
|OffAppear=[[Mega Man 4]]
 
|OffAppear=[[Mega Man 4]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:TomBoy.png]]
 
|sprite=[[File:TomBoy.png]]
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==Damage Table==
 
==Damage Table==
===Make a Good Mega Man Level===
+
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
|buster=1/1/3<br>1/1/3
+
|buster=1/1/3
|metal=1<br>1
+
|metal=1
|gemini=1<br>1
+
|gemini=1
|solar=2<br>2
+
|solar=2
|top=6<br>3
+
|top=3
|wool=3<br>0.5
+
|wool=0.5
|black=1<br>3
+
|black=3
|phar=1/1/4<br>1/5
+
|phar=1/5
|magic=2<br>2
+
|magic=2
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
+
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
 
|buster=1/2/3<br>1/1/3
 
|buster=1/2/3<br>1/1/3
|hornet=2<br>2
+
|hornet=1<br>2
 
|jewel=1<br>1
 
|jewel=1<br>1
|grab=1<br>1
+
|grab=3<br>1
 
|triple=1<br>1
 
|triple=1<br>1
 
|flash=Y<br>Y
 
|flash=Y<br>Y
 
|slash=1<br>1
 
|slash=1<br>1
|wheel=2<br>3
+
|wheel=1<br>3
 
|sakugarne=4<br>4
 
|sakugarne=4<br>4
 
|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM

Revision as of 22:29, 21 May 2021

Tom Boy
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 6
Attack Damage: 6 (contact)
Weakness(es): Grab Buster, Sakugarne2
Tornado Blow, Thunder Beam, Break Dash3
Search Snake, Concrete Shot48H
Wheel Cutter, Plant BarrierMegamix Only
Category: Grounded
Location(s): MaGMML2:
Guts Man's Asteroid
The Pit of Pits
Null and Void
Misc. Information
Script: トムボーイ
Romaji: Tomu Bōi
Programmer(s): The Stove Guy
Series Information
Official Game Appearances: Mega Man 4
MaGMML Game Appearances: MaGMML2 (Enemy)
Megamix Engine
TomBoy.png

Tom Boy is an enemy from Mega Man 4. It is a small robot modeled after a Slinky.

Tom Boy was first made available in the devkit for the original Make a Good Mega Man Level, but it did not appear anywhere in that game.

Tom Boy returned in Make a Good Mega Man Level 2, where it appeared in the entry Guts Man's Asteroid, as well as the Pit of Pits sub-levels "Night of Semiramis" and "Reserved Forest", and in Null and Void.

Behavior

Tom Boys will slowly move forwards, turning around if they hit a wall. If a Tom Boy detects a ledge with lower ground close to it, it will drop down; otherwise, it will turn around.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
1
2
1
1
3
1
1
1
Y
Y
1
1
1
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes