Difference between revisions of "Tom Boy"
TheKman100 (talk | contribs) m (Added MaGMML3 alter weapon damage values) |
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|hp=6 | |hp=6 | ||
|at=6 (contact) | |at=6 (contact) | ||
| − | |weak=[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[ | + | |weak=[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Break Dash]], [[Beet Tiller]], [[Track Shoes]]{{3}}<br>[[Wheel Cutter]], [[Search Snake]], [[Plant Barrier]]{{Megamix}} |
|category=Grounded | |category=Grounded | ||
| − | |location='''MaGMML2:'''<br>[[Guts Man's Asteroid]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]] | + | |location='''MaGMML2:'''<br>[[Guts Man's Asteroid]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Ninja of the Night]]<br>[[NEO Pit of Pits]] |
|OffAppear=[[Mega Man 4]] | |OffAppear=[[Mega Man 4]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:TomBoy.png]] | |sprite=[[File:TomBoy.png]] | ||
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Tom Boy was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but it did not appear anywhere in that game. | Tom Boy was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but it did not appear anywhere in that game. | ||
| − | Tom Boy returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Guts Man's Asteroid]], as well as the [[The Pit of Pits|Pit of Pits]] sub-levels "Night of Semiramis" and "Reserved Forest", and in [[Null and Void (MaGMML2)|Null and Void]]. | + | Tom Boy returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Guts Man's Asteroid]], as well as the [[The Pit of Pits|Pit of Pits]] sub-levels "Night of Semiramis" and "Reserved Forest", and in [[Null and Void (MaGMML2)|Null and Void]]. No entries in ''[[Make a Good 48 Hour Mega Man Level]]'' used Tom Boy, but a single one appears as an NPC in [[Tier 9 (MaG48HMML)|Tier 9]]. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Tom Boy appeared in the entry [[Ninja of the Night]], as well as the [[NEO Pit of Pits]] sublevels "Child's Play", "Extreme Spring Cleaning", "Laser Precision", and "Parallel Tondeall 2 DX EX's Revenge". | ||
==Behavior== | ==Behavior== | ||
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=1<br>2 | |hornet=1<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 83: | Line 85: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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}} | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
| − | {{ | + | {{Damagetable48HM |
|buster=1/1/3 | |buster=1/1/3 | ||
|flame=2 | |flame=2 | ||
Revision as of 02:01, 20 January 2025
| Tom Boy | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Tom Boy is an enemy from Mega Man 4. It is a small robot modeled after a Slinky.
Tom Boy was first made available in the devkit for the original Make a Good Mega Man Level, but it did not appear anywhere in that game.
Tom Boy returned in Make a Good Mega Man Level 2, where it appeared in the entry Guts Man's Asteroid, as well as the Pit of Pits sub-levels "Night of Semiramis" and "Reserved Forest", and in Null and Void. No entries in Make a Good 48 Hour Mega Man Level used Tom Boy, but a single one appears as an NPC in Tier 9.
In Make a Good Mega Man Level 3, Tom Boy appeared in the entry Ninja of the Night, as well as the NEO Pit of Pits sublevels "Child's Play", "Extreme Spring Cleaning", "Laser Precision", and "Parallel Tondeall 2 DX EX's Revenge".
Contents
Behavior
Tom Boys will slowly move forwards, turning around if they hit a wall. If a Tom Boy detects a ledge with lower ground close to it, it will drop down; otherwise, it will turn around.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
1 2 |
1 1 |
3 1 |
1 1 |
Y Y |
1 1 |
1 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.2 | 1 | 2 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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