Difference between revisions of "Gagabyoall"
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|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy) | ||
|appear2= | |appear2= | ||
| − | |sprite=[[File:Gagabyoall.png|Normal]][[File:WilyComboGagabyoall.png|Wily Combo]] | + | |sprite=[[File:Gagabyoall.png|Normal]] [[File:WilyComboGagabyoall.png|Wily Combo]] |
}} | }} | ||
'''Gagabyoall''' is an enemy from ''[[Mega Man 9]]''. It is a [[Spine]] with a different design. | '''Gagabyoall''' is an enemy from ''[[Mega Man 9]]''. It is a [[Spine]] with a different design. | ||
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|phar=0/0/4<br>0/0 | |phar=0/0/4<br>0/0 | ||
|magic=0<br>0 | |magic=0<br>0 | ||
| − | |notes=Top row is damage in '' | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine}} |
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable2M |
|buster=0/0/0 | |buster=0/0/0 | ||
|hornet=0 | |hornet=0 | ||
Revision as of 07:54, 5 April 2019
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Gagabyoall is an enemy from Mega Man 9. It is a Spine with a different design.
Gagabyoall was a custom enemy in the original Make a Good Mega Man Level contest, where it appeared in the entry Wily Combo, as well as the Final Stage. It uses edited versions of its Mega Man 9 sprites.
Gagabyoall is included in the Megamix Engine, and is planned to appear as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. In the engine, it uses its original Mega Man 9 sprites.
Contents
Behavior
Gagabyoalls will initially move forward slowly, turning around when they reach a ledge or wall. If Mega Man is on its Y plane, it will move at a different speed. If a Gagabyoall is hit with a weapon that deals no damage to it, it will absorb the hit instead of deflecting it, and it will react by freezing temporarily.
By default, Gagabyoalls are peach-colored (also considered orange), but setting "col = #" in a Gagabyoalls's creation code will change its color (1 makes it blue, 2 makes it green). Creation code can also be used to determine the Gagabyoall's normal speed (default is 0.5) and speed when on the same Y plane as Mega Man (default is 2).
Damage Table
Make a Good Mega Man Level
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0 0 |
4 0 |
2 0 |
0 3 |
2 3 |
1 3 |
0/0/4 0/0 |
0 0 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2Megamix Only
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| 0/0/0 | 0 | 0 | 3 | 0 | Y | 0 | 3 | 3 | 0 | 0 |
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Make a Good Mega Man Level 3
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| 0/0/0 | 0 | 0 | 0 | 3 | 3 | 0 | 3 | 3 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 0/0/0 | 0/0 | 0/3 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 0/0/0 | 0 | 3 | 0 | 3 | 0/0/3 | 0 | 3 | 0 | ||
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Megamix Engine
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| 0/0/0 | Y | 0 | 0 | 0 | 0 | |||||
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